annotate js/bt/other_libs/excanvas_0002/excanvas.js @ 18:0d557e6e73f7

Added beautytips and some additional event handling code to the library.
author David Eads <eads@chicagotech.org>
date Fri, 06 Mar 2009 14:11:46 -0600
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eads@18 1 // Copyright 2006 Google Inc.
eads@18 2 //
eads@18 3 // Licensed under the Apache License, Version 2.0 (the "License");
eads@18 4 // you may not use this file except in compliance with the License.
eads@18 5 // You may obtain a copy of the License at
eads@18 6 //
eads@18 7 // http://www.apache.org/licenses/LICENSE-2.0
eads@18 8 //
eads@18 9 // Unless required by applicable law or agreed to in writing, software
eads@18 10 // distributed under the License is distributed on an "AS IS" BASIS,
eads@18 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
eads@18 12 // See the License for the specific language governing permissions and
eads@18 13 // limitations under the License.
eads@18 14
eads@18 15
eads@18 16 // Known Issues:
eads@18 17 //
eads@18 18 // * Patterns are not implemented.
eads@18 19 // * Radial gradient are not implemented. The VML version of these look very
eads@18 20 // different from the canvas one.
eads@18 21 // * Clipping paths are not implemented.
eads@18 22 // * Coordsize. The width and height attribute have higher priority than the
eads@18 23 // width and height style values which isn't correct.
eads@18 24 // * Painting mode isn't implemented.
eads@18 25 // * Canvas width/height should is using content-box by default. IE in
eads@18 26 // Quirks mode will draw the canvas using border-box. Either change your
eads@18 27 // doctype to HTML5
eads@18 28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
eads@18 29 // or use Box Sizing Behavior from WebFX
eads@18 30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
eads@18 31 // * Optimize. There is always room for speed improvements.
eads@18 32
eads@18 33 // only add this code if we do not already have a canvas implementation
eads@18 34 if (!window.CanvasRenderingContext2D) {
eads@18 35
eads@18 36 (function () {
eads@18 37
eads@18 38 // alias some functions to make (compiled) code shorter
eads@18 39 var m = Math;
eads@18 40 var mr = m.round;
eads@18 41 var ms = m.sin;
eads@18 42 var mc = m.cos;
eads@18 43
eads@18 44 // this is used for sub pixel precision
eads@18 45 var Z = 10;
eads@18 46 var Z2 = Z / 2;
eads@18 47
eads@18 48 var G_vmlCanvasManager_ = {
eads@18 49 init: function (opt_doc) {
eads@18 50 var doc = opt_doc || document;
eads@18 51 if (/MSIE/.test(navigator.userAgent) && !window.opera) {
eads@18 52 var self = this;
eads@18 53 doc.attachEvent("onreadystatechange", function () {
eads@18 54 self.init_(doc);
eads@18 55 });
eads@18 56 }
eads@18 57 },
eads@18 58
eads@18 59 init_: function (doc) {
eads@18 60 if (doc.readyState == "complete") {
eads@18 61 // create xmlns
eads@18 62 if (!doc.namespaces["g_vml_"]) {
eads@18 63 doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
eads@18 64 }
eads@18 65
eads@18 66 // setup default css
eads@18 67 var ss = doc.createStyleSheet();
eads@18 68 ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
eads@18 69 // default size is 300x150 in Gecko and Opera
eads@18 70 "text-align:left;width:300px;height:150px}" +
eads@18 71 "g_vml_\\:*{behavior:url(#default#VML)}";
eads@18 72
eads@18 73 // find all canvas elements
eads@18 74 var els = doc.getElementsByTagName("canvas");
eads@18 75 for (var i = 0; i < els.length; i++) {
eads@18 76 if (!els[i].getContext) {
eads@18 77 this.initElement(els[i]);
eads@18 78 }
eads@18 79 }
eads@18 80 }
eads@18 81 },
eads@18 82
eads@18 83 fixElement_: function (el) {
eads@18 84 // in IE before version 5.5 we would need to add HTML: to the tag name
eads@18 85 // but we do not care about IE before version 6
eads@18 86 var outerHTML = el.outerHTML;
eads@18 87
eads@18 88 var newEl = el.ownerDocument.createElement(outerHTML);
eads@18 89 // if the tag is still open IE has created the children as siblings and
eads@18 90 // it has also created a tag with the name "/FOO"
eads@18 91 if (outerHTML.slice(-2) != "/>") {
eads@18 92 var tagName = "/" + el.tagName;
eads@18 93 var ns;
eads@18 94 // remove content
eads@18 95 while ((ns = el.nextSibling) && ns.tagName != tagName) {
eads@18 96 ns.removeNode();
eads@18 97 }
eads@18 98 // remove the incorrect closing tag
eads@18 99 if (ns) {
eads@18 100 ns.removeNode();
eads@18 101 }
eads@18 102 }
eads@18 103 el.parentNode.replaceChild(newEl, el);
eads@18 104 return newEl;
eads@18 105 },
eads@18 106
eads@18 107 /**
eads@18 108 * Public initializes a canvas element so that it can be used as canvas
eads@18 109 * element from now on. This is called automatically before the page is
eads@18 110 * loaded but if you are creating elements using createElement you need to
eads@18 111 * make sure this is called on the element.
eads@18 112 * @param {HTMLElement} el The canvas element to initialize.
eads@18 113 * @return {HTMLElement} the element that was created.
eads@18 114 */
eads@18 115 initElement: function (el) {
eads@18 116 el = this.fixElement_(el);
eads@18 117 el.getContext = function () {
eads@18 118 if (this.context_) {
eads@18 119 return this.context_;
eads@18 120 }
eads@18 121 return this.context_ = new CanvasRenderingContext2D_(this);
eads@18 122 };
eads@18 123
eads@18 124 // do not use inline function because that will leak memory
eads@18 125 el.attachEvent('onpropertychange', onPropertyChange);
eads@18 126 el.attachEvent('onresize', onResize);
eads@18 127
eads@18 128 var attrs = el.attributes;
eads@18 129 if (attrs.width && attrs.width.specified) {
eads@18 130 // TODO: use runtimeStyle and coordsize
eads@18 131 // el.getContext().setWidth_(attrs.width.nodeValue);
eads@18 132 el.style.width = attrs.width.nodeValue + "px";
eads@18 133 } else {
eads@18 134 el.width = el.clientWidth;
eads@18 135 }
eads@18 136 if (attrs.height && attrs.height.specified) {
eads@18 137 // TODO: use runtimeStyle and coordsize
eads@18 138 // el.getContext().setHeight_(attrs.height.nodeValue);
eads@18 139 el.style.height = attrs.height.nodeValue + "px";
eads@18 140 } else {
eads@18 141 el.height = el.clientHeight;
eads@18 142 }
eads@18 143 //el.getContext().setCoordsize_()
eads@18 144 return el;
eads@18 145 }
eads@18 146 };
eads@18 147
eads@18 148 function onPropertyChange(e) {
eads@18 149 var el = e.srcElement;
eads@18 150
eads@18 151 switch (e.propertyName) {
eads@18 152 case 'width':
eads@18 153 el.style.width = el.attributes.width.nodeValue + "px";
eads@18 154 el.getContext().clearRect();
eads@18 155 break;
eads@18 156 case 'height':
eads@18 157 el.style.height = el.attributes.height.nodeValue + "px";
eads@18 158 el.getContext().clearRect();
eads@18 159 break;
eads@18 160 }
eads@18 161 }
eads@18 162
eads@18 163 function onResize(e) {
eads@18 164 var el = e.srcElement;
eads@18 165 if (el.firstChild) {
eads@18 166 el.firstChild.style.width = el.clientWidth + 'px';
eads@18 167 el.firstChild.style.height = el.clientHeight + 'px';
eads@18 168 }
eads@18 169 }
eads@18 170
eads@18 171 G_vmlCanvasManager_.init();
eads@18 172
eads@18 173 // precompute "00" to "FF"
eads@18 174 var dec2hex = [];
eads@18 175 for (var i = 0; i < 16; i++) {
eads@18 176 for (var j = 0; j < 16; j++) {
eads@18 177 dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
eads@18 178 }
eads@18 179 }
eads@18 180
eads@18 181 function createMatrixIdentity() {
eads@18 182 return [
eads@18 183 [1, 0, 0],
eads@18 184 [0, 1, 0],
eads@18 185 [0, 0, 1]
eads@18 186 ];
eads@18 187 }
eads@18 188
eads@18 189 function matrixMultiply(m1, m2) {
eads@18 190 var result = createMatrixIdentity();
eads@18 191
eads@18 192 for (var x = 0; x < 3; x++) {
eads@18 193 for (var y = 0; y < 3; y++) {
eads@18 194 var sum = 0;
eads@18 195
eads@18 196 for (var z = 0; z < 3; z++) {
eads@18 197 sum += m1[x][z] * m2[z][y];
eads@18 198 }
eads@18 199
eads@18 200 result[x][y] = sum;
eads@18 201 }
eads@18 202 }
eads@18 203 return result;
eads@18 204 }
eads@18 205
eads@18 206 function copyState(o1, o2) {
eads@18 207 o2.fillStyle = o1.fillStyle;
eads@18 208 o2.lineCap = o1.lineCap;
eads@18 209 o2.lineJoin = o1.lineJoin;
eads@18 210 o2.lineWidth = o1.lineWidth;
eads@18 211 o2.miterLimit = o1.miterLimit;
eads@18 212 o2.shadowBlur = o1.shadowBlur;
eads@18 213 o2.shadowColor = o1.shadowColor;
eads@18 214 o2.shadowOffsetX = o1.shadowOffsetX;
eads@18 215 o2.shadowOffsetY = o1.shadowOffsetY;
eads@18 216 o2.strokeStyle = o1.strokeStyle;
eads@18 217 o2.arcScaleX_ = o1.arcScaleX_;
eads@18 218 o2.arcScaleY_ = o1.arcScaleY_;
eads@18 219 }
eads@18 220
eads@18 221 function processStyle(styleString) {
eads@18 222 var str, alpha = 1;
eads@18 223
eads@18 224 styleString = String(styleString);
eads@18 225 if (styleString.substring(0, 3) == "rgb") {
eads@18 226 var start = styleString.indexOf("(", 3);
eads@18 227 var end = styleString.indexOf(")", start + 1);
eads@18 228 var guts = styleString.substring(start + 1, end).split(",");
eads@18 229
eads@18 230 str = "#";
eads@18 231 for (var i = 0; i < 3; i++) {
eads@18 232 str += dec2hex[Number(guts[i])];
eads@18 233 }
eads@18 234
eads@18 235 if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
eads@18 236 alpha = guts[3];
eads@18 237 }
eads@18 238 } else {
eads@18 239 str = styleString;
eads@18 240 }
eads@18 241
eads@18 242 return [str, alpha];
eads@18 243 }
eads@18 244
eads@18 245 function processLineCap(lineCap) {
eads@18 246 switch (lineCap) {
eads@18 247 case "butt":
eads@18 248 return "flat";
eads@18 249 case "round":
eads@18 250 return "round";
eads@18 251 case "square":
eads@18 252 default:
eads@18 253 return "square";
eads@18 254 }
eads@18 255 }
eads@18 256
eads@18 257 /**
eads@18 258 * This class implements CanvasRenderingContext2D interface as described by
eads@18 259 * the WHATWG.
eads@18 260 * @param {HTMLElement} surfaceElement The element that the 2D context should
eads@18 261 * be associated with
eads@18 262 */
eads@18 263 function CanvasRenderingContext2D_(surfaceElement) {
eads@18 264 this.m_ = createMatrixIdentity();
eads@18 265
eads@18 266 this.mStack_ = [];
eads@18 267 this.aStack_ = [];
eads@18 268 this.currentPath_ = [];
eads@18 269
eads@18 270 // Canvas context properties
eads@18 271 this.strokeStyle = "#000";
eads@18 272 this.fillStyle = "#000";
eads@18 273
eads@18 274 this.lineWidth = 1;
eads@18 275 this.lineJoin = "miter";
eads@18 276 this.lineCap = "butt";
eads@18 277 this.miterLimit = Z * 1;
eads@18 278 this.globalAlpha = 1;
eads@18 279 this.canvas = surfaceElement;
eads@18 280
eads@18 281 var el = surfaceElement.ownerDocument.createElement('div');
eads@18 282 el.style.width = surfaceElement.clientWidth + 'px';
eads@18 283 el.style.height = surfaceElement.clientHeight + 'px';
eads@18 284 el.style.overflow = 'hidden';
eads@18 285 el.style.position = 'absolute';
eads@18 286 surfaceElement.appendChild(el);
eads@18 287
eads@18 288 this.element_ = el;
eads@18 289 this.arcScaleX_ = 1;
eads@18 290 this.arcScaleY_ = 1;
eads@18 291 };
eads@18 292
eads@18 293 var contextPrototype = CanvasRenderingContext2D_.prototype;
eads@18 294 contextPrototype.clearRect = function() {
eads@18 295 this.element_.innerHTML = "";
eads@18 296 this.currentPath_ = [];
eads@18 297 };
eads@18 298
eads@18 299 contextPrototype.beginPath = function() {
eads@18 300 // TODO: Branch current matrix so that save/restore has no effect
eads@18 301 // as per safari docs.
eads@18 302
eads@18 303 this.currentPath_ = [];
eads@18 304 };
eads@18 305
eads@18 306 contextPrototype.moveTo = function(aX, aY) {
eads@18 307 this.currentPath_.push({type: "moveTo", x: aX, y: aY});
eads@18 308 this.currentX_ = aX;
eads@18 309 this.currentY_ = aY;
eads@18 310 };
eads@18 311
eads@18 312 contextPrototype.lineTo = function(aX, aY) {
eads@18 313 this.currentPath_.push({type: "lineTo", x: aX, y: aY});
eads@18 314 this.currentX_ = aX;
eads@18 315 this.currentY_ = aY;
eads@18 316 };
eads@18 317
eads@18 318 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
eads@18 319 aCP2x, aCP2y,
eads@18 320 aX, aY) {
eads@18 321 this.currentPath_.push({type: "bezierCurveTo",
eads@18 322 cp1x: aCP1x,
eads@18 323 cp1y: aCP1y,
eads@18 324 cp2x: aCP2x,
eads@18 325 cp2y: aCP2y,
eads@18 326 x: aX,
eads@18 327 y: aY});
eads@18 328 this.currentX_ = aX;
eads@18 329 this.currentY_ = aY;
eads@18 330 };
eads@18 331
eads@18 332 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
eads@18 333 // the following is lifted almost directly from
eads@18 334 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
eads@18 335 var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
eads@18 336 var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
eads@18 337 var cp2x = cp1x + (aX - this.currentX_) / 3.0;
eads@18 338 var cp2y = cp1y + (aY - this.currentY_) / 3.0;
eads@18 339 this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
eads@18 340 };
eads@18 341
eads@18 342 contextPrototype.arc = function(aX, aY, aRadius,
eads@18 343 aStartAngle, aEndAngle, aClockwise) {
eads@18 344 aRadius *= Z;
eads@18 345 var arcType = aClockwise ? "at" : "wa";
eads@18 346
eads@18 347 var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
eads@18 348 var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
eads@18 349
eads@18 350 var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
eads@18 351 var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
eads@18 352
eads@18 353 // IE won't render arches drawn counter clockwise if xStart == xEnd.
eads@18 354 if (xStart == xEnd && !aClockwise) {
eads@18 355 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
eads@18 356 // that can be represented in binary
eads@18 357 }
eads@18 358
eads@18 359 this.currentPath_.push({type: arcType,
eads@18 360 x: aX,
eads@18 361 y: aY,
eads@18 362 radius: aRadius,
eads@18 363 xStart: xStart,
eads@18 364 yStart: yStart,
eads@18 365 xEnd: xEnd,
eads@18 366 yEnd: yEnd});
eads@18 367
eads@18 368 };
eads@18 369
eads@18 370 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
eads@18 371 this.moveTo(aX, aY);
eads@18 372 this.lineTo(aX + aWidth, aY);
eads@18 373 this.lineTo(aX + aWidth, aY + aHeight);
eads@18 374 this.lineTo(aX, aY + aHeight);
eads@18 375 this.closePath();
eads@18 376 };
eads@18 377
eads@18 378 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
eads@18 379 // Will destroy any existing path (same as FF behaviour)
eads@18 380 this.beginPath();
eads@18 381 this.moveTo(aX, aY);
eads@18 382 this.lineTo(aX + aWidth, aY);
eads@18 383 this.lineTo(aX + aWidth, aY + aHeight);
eads@18 384 this.lineTo(aX, aY + aHeight);
eads@18 385 this.closePath();
eads@18 386 this.stroke();
eads@18 387 };
eads@18 388
eads@18 389 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
eads@18 390 // Will destroy any existing path (same as FF behaviour)
eads@18 391 this.beginPath();
eads@18 392 this.moveTo(aX, aY);
eads@18 393 this.lineTo(aX + aWidth, aY);
eads@18 394 this.lineTo(aX + aWidth, aY + aHeight);
eads@18 395 this.lineTo(aX, aY + aHeight);
eads@18 396 this.closePath();
eads@18 397 this.fill();
eads@18 398 };
eads@18 399
eads@18 400 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
eads@18 401 var gradient = new CanvasGradient_("gradient");
eads@18 402 return gradient;
eads@18 403 };
eads@18 404
eads@18 405 contextPrototype.createRadialGradient = function(aX0, aY0,
eads@18 406 aR0, aX1,
eads@18 407 aY1, aR1) {
eads@18 408 var gradient = new CanvasGradient_("gradientradial");
eads@18 409 gradient.radius1_ = aR0;
eads@18 410 gradient.radius2_ = aR1;
eads@18 411 gradient.focus_.x = aX0;
eads@18 412 gradient.focus_.y = aY0;
eads@18 413 return gradient;
eads@18 414 };
eads@18 415
eads@18 416 contextPrototype.drawImage = function (image, var_args) {
eads@18 417 var dx, dy, dw, dh, sx, sy, sw, sh;
eads@18 418
eads@18 419 // to find the original width we overide the width and height
eads@18 420 var oldRuntimeWidth = image.runtimeStyle.width;
eads@18 421 var oldRuntimeHeight = image.runtimeStyle.height;
eads@18 422 image.runtimeStyle.width = 'auto';
eads@18 423 image.runtimeStyle.height = 'auto';
eads@18 424
eads@18 425 // get the original size
eads@18 426 var w = image.width;
eads@18 427 var h = image.height;
eads@18 428
eads@18 429 // and remove overides
eads@18 430 image.runtimeStyle.width = oldRuntimeWidth;
eads@18 431 image.runtimeStyle.height = oldRuntimeHeight;
eads@18 432
eads@18 433 if (arguments.length == 3) {
eads@18 434 dx = arguments[1];
eads@18 435 dy = arguments[2];
eads@18 436 sx = sy = 0;
eads@18 437 sw = dw = w;
eads@18 438 sh = dh = h;
eads@18 439 } else if (arguments.length == 5) {
eads@18 440 dx = arguments[1];
eads@18 441 dy = arguments[2];
eads@18 442 dw = arguments[3];
eads@18 443 dh = arguments[4];
eads@18 444 sx = sy = 0;
eads@18 445 sw = w;
eads@18 446 sh = h;
eads@18 447 } else if (arguments.length == 9) {
eads@18 448 sx = arguments[1];
eads@18 449 sy = arguments[2];
eads@18 450 sw = arguments[3];
eads@18 451 sh = arguments[4];
eads@18 452 dx = arguments[5];
eads@18 453 dy = arguments[6];
eads@18 454 dw = arguments[7];
eads@18 455 dh = arguments[8];
eads@18 456 } else {
eads@18 457 throw "Invalid number of arguments";
eads@18 458 }
eads@18 459
eads@18 460 var d = this.getCoords_(dx, dy);
eads@18 461
eads@18 462 var w2 = sw / 2;
eads@18 463 var h2 = sh / 2;
eads@18 464
eads@18 465 var vmlStr = [];
eads@18 466
eads@18 467 var W = 10;
eads@18 468 var H = 10;
eads@18 469
eads@18 470 // For some reason that I've now forgotten, using divs didn't work
eads@18 471 vmlStr.push(' <g_vml_:group',
eads@18 472 ' coordsize="', Z * W, ',', Z * H, '"',
eads@18 473 ' coordorigin="0,0"' ,
eads@18 474 ' style="width:', W, ';height:', H, ';position:absolute;');
eads@18 475
eads@18 476 // If filters are necessary (rotation exists), create them
eads@18 477 // filters are bog-slow, so only create them if abbsolutely necessary
eads@18 478 // The following check doesn't account for skews (which don't exist
eads@18 479 // in the canvas spec (yet) anyway.
eads@18 480
eads@18 481 if (this.m_[0][0] != 1 || this.m_[0][1]) {
eads@18 482 var filter = [];
eads@18 483
eads@18 484 // Note the 12/21 reversal
eads@18 485 filter.push("M11='", this.m_[0][0], "',",
eads@18 486 "M12='", this.m_[1][0], "',",
eads@18 487 "M21='", this.m_[0][1], "',",
eads@18 488 "M22='", this.m_[1][1], "',",
eads@18 489 "Dx='", mr(d.x / Z), "',",
eads@18 490 "Dy='", mr(d.y / Z), "'");
eads@18 491
eads@18 492 // Bounding box calculation (need to minimize displayed area so that
eads@18 493 // filters don't waste time on unused pixels.
eads@18 494 var max = d;
eads@18 495 var c2 = this.getCoords_(dx + dw, dy);
eads@18 496 var c3 = this.getCoords_(dx, dy + dh);
eads@18 497 var c4 = this.getCoords_(dx + dw, dy + dh);
eads@18 498
eads@18 499 max.x = Math.max(max.x, c2.x, c3.x, c4.x);
eads@18 500 max.y = Math.max(max.y, c2.y, c3.y, c4.y);
eads@18 501
eads@18 502 vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
eads@18 503 "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
eads@18 504 filter.join(""), ", sizingmethod='clip');")
eads@18 505 } else {
eads@18 506 vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
eads@18 507 }
eads@18 508
eads@18 509 vmlStr.push(' ">' ,
eads@18 510 '<g_vml_:image src="', image.src, '"',
eads@18 511 ' style="width:', Z * dw, ';',
eads@18 512 ' height:', Z * dh, ';"',
eads@18 513 ' cropleft="', sx / w, '"',
eads@18 514 ' croptop="', sy / h, '"',
eads@18 515 ' cropright="', (w - sx - sw) / w, '"',
eads@18 516 ' cropbottom="', (h - sy - sh) / h, '"',
eads@18 517 ' />',
eads@18 518 '</g_vml_:group>');
eads@18 519
eads@18 520 this.element_.insertAdjacentHTML("BeforeEnd",
eads@18 521 vmlStr.join(""));
eads@18 522 };
eads@18 523
eads@18 524 contextPrototype.stroke = function(aFill) {
eads@18 525 var lineStr = [];
eads@18 526 var lineOpen = false;
eads@18 527 var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
eads@18 528 var color = a[0];
eads@18 529 var opacity = a[1] * this.globalAlpha;
eads@18 530
eads@18 531 var W = 10;
eads@18 532 var H = 10;
eads@18 533
eads@18 534 lineStr.push('<g_vml_:shape',
eads@18 535 ' fillcolor="', color, '"',
eads@18 536 ' filled="', Boolean(aFill), '"',
eads@18 537 ' style="position:absolute;width:', W, ';height:', H, ';"',
eads@18 538 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
eads@18 539 ' stroked="', !aFill, '"',
eads@18 540 ' strokeweight="', this.lineWidth, '"',
eads@18 541 ' strokecolor="', color, '"',
eads@18 542 ' path="');
eads@18 543
eads@18 544 var newSeq = false;
eads@18 545 var min = {x: null, y: null};
eads@18 546 var max = {x: null, y: null};
eads@18 547
eads@18 548 for (var i = 0; i < this.currentPath_.length; i++) {
eads@18 549 var p = this.currentPath_[i];
eads@18 550
eads@18 551 if (p.type == "moveTo") {
eads@18 552 lineStr.push(" m ");
eads@18 553 var c = this.getCoords_(p.x, p.y);
eads@18 554 lineStr.push(mr(c.x), ",", mr(c.y));
eads@18 555 } else if (p.type == "lineTo") {
eads@18 556 lineStr.push(" l ");
eads@18 557 var c = this.getCoords_(p.x, p.y);
eads@18 558 lineStr.push(mr(c.x), ",", mr(c.y));
eads@18 559 } else if (p.type == "close") {
eads@18 560 lineStr.push(" x ");
eads@18 561 } else if (p.type == "bezierCurveTo") {
eads@18 562 lineStr.push(" c ");
eads@18 563 var c = this.getCoords_(p.x, p.y);
eads@18 564 var c1 = this.getCoords_(p.cp1x, p.cp1y);
eads@18 565 var c2 = this.getCoords_(p.cp2x, p.cp2y);
eads@18 566 lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
eads@18 567 mr(c2.x), ",", mr(c2.y), ",",
eads@18 568 mr(c.x), ",", mr(c.y));
eads@18 569 } else if (p.type == "at" || p.type == "wa") {
eads@18 570 lineStr.push(" ", p.type, " ");
eads@18 571 var c = this.getCoords_(p.x, p.y);
eads@18 572 var cStart = this.getCoords_(p.xStart, p.yStart);
eads@18 573 var cEnd = this.getCoords_(p.xEnd, p.yEnd);
eads@18 574
eads@18 575 lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
eads@18 576 mr(c.y - this.arcScaleY_ * p.radius), " ",
eads@18 577 mr(c.x + this.arcScaleX_ * p.radius), ",",
eads@18 578 mr(c.y + this.arcScaleY_ * p.radius), " ",
eads@18 579 mr(cStart.x), ",", mr(cStart.y), " ",
eads@18 580 mr(cEnd.x), ",", mr(cEnd.y));
eads@18 581 }
eads@18 582
eads@18 583
eads@18 584 // TODO: Following is broken for curves due to
eads@18 585 // move to proper paths.
eads@18 586
eads@18 587 // Figure out dimensions so we can do gradient fills
eads@18 588 // properly
eads@18 589 if(c) {
eads@18 590 if (min.x == null || c.x < min.x) {
eads@18 591 min.x = c.x;
eads@18 592 }
eads@18 593 if (max.x == null || c.x > max.x) {
eads@18 594 max.x = c.x;
eads@18 595 }
eads@18 596 if (min.y == null || c.y < min.y) {
eads@18 597 min.y = c.y;
eads@18 598 }
eads@18 599 if (max.y == null || c.y > max.y) {
eads@18 600 max.y = c.y;
eads@18 601 }
eads@18 602 }
eads@18 603 }
eads@18 604 lineStr.push(' ">');
eads@18 605
eads@18 606 if (typeof this.fillStyle == "object") {
eads@18 607 var focus = {x: "50%", y: "50%"};
eads@18 608 var width = (max.x - min.x);
eads@18 609 var height = (max.y - min.y);
eads@18 610 var dimension = (width > height) ? width : height;
eads@18 611
eads@18 612 focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
eads@18 613 focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
eads@18 614
eads@18 615 var colors = [];
eads@18 616
eads@18 617 // inside radius (%)
eads@18 618 if (this.fillStyle.type_ == "gradientradial") {
eads@18 619 var inside = (this.fillStyle.radius1_ / dimension * 100);
eads@18 620
eads@18 621 // percentage that outside radius exceeds inside radius
eads@18 622 var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
eads@18 623 } else {
eads@18 624 var inside = 0;
eads@18 625 var expansion = 100;
eads@18 626 }
eads@18 627
eads@18 628 var insidecolor = {offset: null, color: null};
eads@18 629 var outsidecolor = {offset: null, color: null};
eads@18 630
eads@18 631 // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
eads@18 632 // won't interpret it correctly
eads@18 633 this.fillStyle.colors_.sort(function (cs1, cs2) {
eads@18 634 return cs1.offset - cs2.offset;
eads@18 635 });
eads@18 636
eads@18 637 for (var i = 0; i < this.fillStyle.colors_.length; i++) {
eads@18 638 var fs = this.fillStyle.colors_[i];
eads@18 639
eads@18 640 colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
eads@18 641
eads@18 642 if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
eads@18 643 insidecolor.offset = fs.offset;
eads@18 644 insidecolor.color = fs.color;
eads@18 645 }
eads@18 646
eads@18 647 if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
eads@18 648 outsidecolor.offset = fs.offset;
eads@18 649 outsidecolor.color = fs.color;
eads@18 650 }
eads@18 651 }
eads@18 652 colors.pop();
eads@18 653
eads@18 654 lineStr.push('<g_vml_:fill',
eads@18 655 ' color="', outsidecolor.color, '"',
eads@18 656 ' color2="', insidecolor.color, '"',
eads@18 657 ' type="', this.fillStyle.type_, '"',
eads@18 658 ' focusposition="', focus.x, ', ', focus.y, '"',
eads@18 659 ' colors="', colors.join(""), '"',
eads@18 660 ' opacity="', opacity, '" />');
eads@18 661 } else if (aFill) {
eads@18 662 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
eads@18 663 } else {
eads@18 664 lineStr.push(
eads@18 665 '<g_vml_:stroke',
eads@18 666 ' opacity="', opacity,'"',
eads@18 667 ' joinstyle="', this.lineJoin, '"',
eads@18 668 ' miterlimit="', this.miterLimit, '"',
eads@18 669 ' endcap="', processLineCap(this.lineCap) ,'"',
eads@18 670 ' weight="', this.lineWidth, 'px"',
eads@18 671 ' color="', color,'" />'
eads@18 672 );
eads@18 673 }
eads@18 674
eads@18 675 lineStr.push("</g_vml_:shape>");
eads@18 676
eads@18 677 this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
eads@18 678
eads@18 679 this.currentPath_ = [];
eads@18 680 };
eads@18 681
eads@18 682 contextPrototype.fill = function() {
eads@18 683 this.stroke(true);
eads@18 684 }
eads@18 685
eads@18 686 contextPrototype.closePath = function() {
eads@18 687 this.currentPath_.push({type: "close"});
eads@18 688 };
eads@18 689
eads@18 690 /**
eads@18 691 * @private
eads@18 692 */
eads@18 693 contextPrototype.getCoords_ = function(aX, aY) {
eads@18 694 return {
eads@18 695 x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
eads@18 696 y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
eads@18 697 }
eads@18 698 };
eads@18 699
eads@18 700 contextPrototype.save = function() {
eads@18 701 var o = {};
eads@18 702 copyState(this, o);
eads@18 703 this.aStack_.push(o);
eads@18 704 this.mStack_.push(this.m_);
eads@18 705 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
eads@18 706 };
eads@18 707
eads@18 708 contextPrototype.restore = function() {
eads@18 709 copyState(this.aStack_.pop(), this);
eads@18 710 this.m_ = this.mStack_.pop();
eads@18 711 };
eads@18 712
eads@18 713 contextPrototype.translate = function(aX, aY) {
eads@18 714 var m1 = [
eads@18 715 [1, 0, 0],
eads@18 716 [0, 1, 0],
eads@18 717 [aX, aY, 1]
eads@18 718 ];
eads@18 719
eads@18 720 this.m_ = matrixMultiply(m1, this.m_);
eads@18 721 };
eads@18 722
eads@18 723 contextPrototype.rotate = function(aRot) {
eads@18 724 var c = mc(aRot);
eads@18 725 var s = ms(aRot);
eads@18 726
eads@18 727 var m1 = [
eads@18 728 [c, s, 0],
eads@18 729 [-s, c, 0],
eads@18 730 [0, 0, 1]
eads@18 731 ];
eads@18 732
eads@18 733 this.m_ = matrixMultiply(m1, this.m_);
eads@18 734 };
eads@18 735
eads@18 736 contextPrototype.scale = function(aX, aY) {
eads@18 737 this.arcScaleX_ *= aX;
eads@18 738 this.arcScaleY_ *= aY;
eads@18 739 var m1 = [
eads@18 740 [aX, 0, 0],
eads@18 741 [0, aY, 0],
eads@18 742 [0, 0, 1]
eads@18 743 ];
eads@18 744
eads@18 745 this.m_ = matrixMultiply(m1, this.m_);
eads@18 746 };
eads@18 747
eads@18 748 /******** STUBS ********/
eads@18 749 contextPrototype.clip = function() {
eads@18 750 // TODO: Implement
eads@18 751 };
eads@18 752
eads@18 753 contextPrototype.arcTo = function() {
eads@18 754 // TODO: Implement
eads@18 755 };
eads@18 756
eads@18 757 contextPrototype.createPattern = function() {
eads@18 758 return new CanvasPattern_;
eads@18 759 };
eads@18 760
eads@18 761 // Gradient / Pattern Stubs
eads@18 762 function CanvasGradient_(aType) {
eads@18 763 this.type_ = aType;
eads@18 764 this.radius1_ = 0;
eads@18 765 this.radius2_ = 0;
eads@18 766 this.colors_ = [];
eads@18 767 this.focus_ = {x: 0, y: 0};
eads@18 768 }
eads@18 769
eads@18 770 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
eads@18 771 aColor = processStyle(aColor);
eads@18 772 this.colors_.push({offset: 1-aOffset, color: aColor});
eads@18 773 };
eads@18 774
eads@18 775 function CanvasPattern_() {}
eads@18 776
eads@18 777 // set up externs
eads@18 778 G_vmlCanvasManager = G_vmlCanvasManager_;
eads@18 779 CanvasRenderingContext2D = CanvasRenderingContext2D_;
eads@18 780 CanvasGradient = CanvasGradient_;
eads@18 781 CanvasPattern = CanvasPattern_;
eads@18 782
eads@18 783 })();
eads@18 784
eads@18 785 } // if