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1 // Copyright 2006 Google Inc. |
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2 // |
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3 // Licensed under the Apache License, Version 2.0 (the "License"); |
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4 // you may not use this file except in compliance with the License. |
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5 // You may obtain a copy of the License at |
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6 // |
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7 // http://www.apache.org/licenses/LICENSE-2.0 |
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8 // |
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9 // Unless required by applicable law or agreed to in writing, software |
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10 // distributed under the License is distributed on an "AS IS" BASIS, |
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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12 // See the License for the specific language governing permissions and |
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13 // limitations under the License. |
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14 |
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15 |
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16 // Known Issues: |
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17 // |
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18 // * Patterns are not implemented. |
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19 // * Radial gradient are not implemented. The VML version of these look very |
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20 // different from the canvas one. |
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21 // * Clipping paths are not implemented. |
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22 // * Coordsize. The width and height attribute have higher priority than the |
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23 // width and height style values which isn't correct. |
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24 // * Painting mode isn't implemented. |
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25 // * Canvas width/height should is using content-box by default. IE in |
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26 // Quirks mode will draw the canvas using border-box. Either change your |
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27 // doctype to HTML5 |
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28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) |
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29 // or use Box Sizing Behavior from WebFX |
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30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) |
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31 // * Optimize. There is always room for speed improvements. |
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32 |
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33 // only add this code if we do not already have a canvas implementation |
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34 if (!window.CanvasRenderingContext2D) { |
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35 |
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36 (function () { |
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37 |
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38 // alias some functions to make (compiled) code shorter |
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39 var m = Math; |
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40 var mr = m.round; |
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41 var ms = m.sin; |
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42 var mc = m.cos; |
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43 |
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44 // this is used for sub pixel precision |
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45 var Z = 10; |
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46 var Z2 = Z / 2; |
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47 |
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48 var G_vmlCanvasManager_ = { |
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49 init: function (opt_doc) { |
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50 var doc = opt_doc || document; |
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51 if (/MSIE/.test(navigator.userAgent) && !window.opera) { |
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52 var self = this; |
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53 doc.attachEvent("onreadystatechange", function () { |
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54 self.init_(doc); |
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55 }); |
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56 } |
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57 }, |
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58 |
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59 init_: function (doc) { |
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60 if (doc.readyState == "complete") { |
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61 // create xmlns |
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62 if (!doc.namespaces["g_vml_"]) { |
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63 doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml"); |
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64 } |
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65 |
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66 // setup default css |
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67 var ss = doc.createStyleSheet(); |
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68 ss.cssText = "canvas{display:inline-block;overflow:hidden;" + |
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69 // default size is 300x150 in Gecko and Opera |
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70 "text-align:left;width:300px;height:150px}" + |
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71 "g_vml_\\:*{behavior:url(#default#VML)}"; |
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72 |
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73 // find all canvas elements |
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74 var els = doc.getElementsByTagName("canvas"); |
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75 for (var i = 0; i < els.length; i++) { |
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76 if (!els[i].getContext) { |
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77 this.initElement(els[i]); |
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78 } |
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79 } |
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80 } |
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81 }, |
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82 |
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83 fixElement_: function (el) { |
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84 // in IE before version 5.5 we would need to add HTML: to the tag name |
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85 // but we do not care about IE before version 6 |
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86 var outerHTML = el.outerHTML; |
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87 |
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88 var newEl = el.ownerDocument.createElement(outerHTML); |
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89 // if the tag is still open IE has created the children as siblings and |
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90 // it has also created a tag with the name "/FOO" |
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91 if (outerHTML.slice(-2) != "/>") { |
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92 var tagName = "/" + el.tagName; |
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93 var ns; |
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94 // remove content |
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95 while ((ns = el.nextSibling) && ns.tagName != tagName) { |
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96 ns.removeNode(); |
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97 } |
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98 // remove the incorrect closing tag |
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99 if (ns) { |
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100 ns.removeNode(); |
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101 } |
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102 } |
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103 el.parentNode.replaceChild(newEl, el); |
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104 return newEl; |
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105 }, |
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106 |
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107 /** |
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108 * Public initializes a canvas element so that it can be used as canvas |
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109 * element from now on. This is called automatically before the page is |
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110 * loaded but if you are creating elements using createElement you need to |
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111 * make sure this is called on the element. |
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112 * @param {HTMLElement} el The canvas element to initialize. |
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113 * @return {HTMLElement} the element that was created. |
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114 */ |
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115 initElement: function (el) { |
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116 el = this.fixElement_(el); |
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117 el.getContext = function () { |
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118 if (this.context_) { |
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119 return this.context_; |
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120 } |
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121 return this.context_ = new CanvasRenderingContext2D_(this); |
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122 }; |
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123 |
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124 // do not use inline function because that will leak memory |
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125 el.attachEvent('onpropertychange', onPropertyChange); |
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126 el.attachEvent('onresize', onResize); |
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127 |
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128 var attrs = el.attributes; |
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129 if (attrs.width && attrs.width.specified) { |
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130 // TODO: use runtimeStyle and coordsize |
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131 // el.getContext().setWidth_(attrs.width.nodeValue); |
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132 el.style.width = attrs.width.nodeValue + "px"; |
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133 } else { |
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134 el.width = el.clientWidth; |
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135 } |
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136 if (attrs.height && attrs.height.specified) { |
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137 // TODO: use runtimeStyle and coordsize |
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138 // el.getContext().setHeight_(attrs.height.nodeValue); |
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139 el.style.height = attrs.height.nodeValue + "px"; |
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140 } else { |
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141 el.height = el.clientHeight; |
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142 } |
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143 //el.getContext().setCoordsize_() |
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144 return el; |
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145 } |
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146 }; |
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147 |
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148 function onPropertyChange(e) { |
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149 var el = e.srcElement; |
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150 |
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151 switch (e.propertyName) { |
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152 case 'width': |
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153 el.style.width = el.attributes.width.nodeValue + "px"; |
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154 el.getContext().clearRect(); |
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155 break; |
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156 case 'height': |
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157 el.style.height = el.attributes.height.nodeValue + "px"; |
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158 el.getContext().clearRect(); |
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159 break; |
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160 } |
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161 } |
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162 |
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163 function onResize(e) { |
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164 var el = e.srcElement; |
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165 if (el.firstChild) { |
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166 el.firstChild.style.width = el.clientWidth + 'px'; |
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167 el.firstChild.style.height = el.clientHeight + 'px'; |
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168 } |
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169 } |
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170 |
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171 G_vmlCanvasManager_.init(); |
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172 |
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173 // precompute "00" to "FF" |
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174 var dec2hex = []; |
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175 for (var i = 0; i < 16; i++) { |
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176 for (var j = 0; j < 16; j++) { |
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177 dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); |
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178 } |
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179 } |
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180 |
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181 function createMatrixIdentity() { |
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182 return [ |
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183 [1, 0, 0], |
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184 [0, 1, 0], |
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185 [0, 0, 1] |
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186 ]; |
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187 } |
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188 |
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189 function matrixMultiply(m1, m2) { |
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190 var result = createMatrixIdentity(); |
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191 |
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192 for (var x = 0; x < 3; x++) { |
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193 for (var y = 0; y < 3; y++) { |
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194 var sum = 0; |
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195 |
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196 for (var z = 0; z < 3; z++) { |
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197 sum += m1[x][z] * m2[z][y]; |
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198 } |
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199 |
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200 result[x][y] = sum; |
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201 } |
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202 } |
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203 return result; |
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204 } |
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205 |
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206 function copyState(o1, o2) { |
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207 o2.fillStyle = o1.fillStyle; |
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208 o2.lineCap = o1.lineCap; |
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209 o2.lineJoin = o1.lineJoin; |
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210 o2.lineWidth = o1.lineWidth; |
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211 o2.miterLimit = o1.miterLimit; |
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212 o2.shadowBlur = o1.shadowBlur; |
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213 o2.shadowColor = o1.shadowColor; |
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214 o2.shadowOffsetX = o1.shadowOffsetX; |
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215 o2.shadowOffsetY = o1.shadowOffsetY; |
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216 o2.strokeStyle = o1.strokeStyle; |
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217 o2.arcScaleX_ = o1.arcScaleX_; |
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218 o2.arcScaleY_ = o1.arcScaleY_; |
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219 } |
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220 |
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221 function processStyle(styleString) { |
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222 var str, alpha = 1; |
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223 |
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224 styleString = String(styleString); |
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225 if (styleString.substring(0, 3) == "rgb") { |
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226 var start = styleString.indexOf("(", 3); |
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227 var end = styleString.indexOf(")", start + 1); |
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228 var guts = styleString.substring(start + 1, end).split(","); |
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229 |
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230 str = "#"; |
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231 for (var i = 0; i < 3; i++) { |
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232 str += dec2hex[Number(guts[i])]; |
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233 } |
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234 |
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235 if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) { |
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236 alpha = guts[3]; |
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237 } |
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238 } else { |
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239 str = styleString; |
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240 } |
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241 |
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242 return [str, alpha]; |
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243 } |
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244 |
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245 function processLineCap(lineCap) { |
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246 switch (lineCap) { |
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247 case "butt": |
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248 return "flat"; |
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249 case "round": |
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250 return "round"; |
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251 case "square": |
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252 default: |
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253 return "square"; |
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254 } |
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255 } |
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256 |
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257 /** |
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258 * This class implements CanvasRenderingContext2D interface as described by |
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259 * the WHATWG. |
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260 * @param {HTMLElement} surfaceElement The element that the 2D context should |
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261 * be associated with |
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262 */ |
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263 function CanvasRenderingContext2D_(surfaceElement) { |
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264 this.m_ = createMatrixIdentity(); |
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265 |
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266 this.mStack_ = []; |
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267 this.aStack_ = []; |
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268 this.currentPath_ = []; |
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269 |
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270 // Canvas context properties |
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271 this.strokeStyle = "#000"; |
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272 this.fillStyle = "#000"; |
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273 |
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274 this.lineWidth = 1; |
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275 this.lineJoin = "miter"; |
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276 this.lineCap = "butt"; |
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277 this.miterLimit = Z * 1; |
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278 this.globalAlpha = 1; |
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279 this.canvas = surfaceElement; |
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280 |
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281 var el = surfaceElement.ownerDocument.createElement('div'); |
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282 el.style.width = surfaceElement.clientWidth + 'px'; |
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283 el.style.height = surfaceElement.clientHeight + 'px'; |
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284 el.style.overflow = 'hidden'; |
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285 el.style.position = 'absolute'; |
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286 surfaceElement.appendChild(el); |
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287 |
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288 this.element_ = el; |
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289 this.arcScaleX_ = 1; |
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290 this.arcScaleY_ = 1; |
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291 }; |
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292 |
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293 var contextPrototype = CanvasRenderingContext2D_.prototype; |
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294 contextPrototype.clearRect = function() { |
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295 this.element_.innerHTML = ""; |
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296 this.currentPath_ = []; |
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297 }; |
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298 |
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299 contextPrototype.beginPath = function() { |
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300 // TODO: Branch current matrix so that save/restore has no effect |
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301 // as per safari docs. |
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302 |
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303 this.currentPath_ = []; |
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304 }; |
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305 |
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306 contextPrototype.moveTo = function(aX, aY) { |
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307 this.currentPath_.push({type: "moveTo", x: aX, y: aY}); |
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308 this.currentX_ = aX; |
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309 this.currentY_ = aY; |
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310 }; |
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311 |
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312 contextPrototype.lineTo = function(aX, aY) { |
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313 this.currentPath_.push({type: "lineTo", x: aX, y: aY}); |
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314 this.currentX_ = aX; |
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315 this.currentY_ = aY; |
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316 }; |
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317 |
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318 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
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319 aCP2x, aCP2y, |
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320 aX, aY) { |
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321 this.currentPath_.push({type: "bezierCurveTo", |
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322 cp1x: aCP1x, |
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323 cp1y: aCP1y, |
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324 cp2x: aCP2x, |
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325 cp2y: aCP2y, |
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326 x: aX, |
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327 y: aY}); |
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328 this.currentX_ = aX; |
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329 this.currentY_ = aY; |
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330 }; |
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331 |
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332 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
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333 // the following is lifted almost directly from |
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334 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
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335 var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_); |
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336 var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_); |
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337 var cp2x = cp1x + (aX - this.currentX_) / 3.0; |
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338 var cp2y = cp1y + (aY - this.currentY_) / 3.0; |
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339 this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY); |
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340 }; |
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341 |
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342 contextPrototype.arc = function(aX, aY, aRadius, |
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343 aStartAngle, aEndAngle, aClockwise) { |
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344 aRadius *= Z; |
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345 var arcType = aClockwise ? "at" : "wa"; |
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346 |
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347 var xStart = aX + (mc(aStartAngle) * aRadius) - Z2; |
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348 var yStart = aY + (ms(aStartAngle) * aRadius) - Z2; |
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349 |
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350 var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2; |
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351 var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2; |
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352 |
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353 // IE won't render arches drawn counter clockwise if xStart == xEnd. |
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354 if (xStart == xEnd && !aClockwise) { |
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355 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
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356 // that can be represented in binary |
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357 } |
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358 |
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359 this.currentPath_.push({type: arcType, |
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360 x: aX, |
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361 y: aY, |
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362 radius: aRadius, |
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363 xStart: xStart, |
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364 yStart: yStart, |
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365 xEnd: xEnd, |
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366 yEnd: yEnd}); |
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367 |
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368 }; |
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369 |
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370 contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
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371 this.moveTo(aX, aY); |
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372 this.lineTo(aX + aWidth, aY); |
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373 this.lineTo(aX + aWidth, aY + aHeight); |
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374 this.lineTo(aX, aY + aHeight); |
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375 this.closePath(); |
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376 }; |
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377 |
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378 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
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379 // Will destroy any existing path (same as FF behaviour) |
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380 this.beginPath(); |
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381 this.moveTo(aX, aY); |
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382 this.lineTo(aX + aWidth, aY); |
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383 this.lineTo(aX + aWidth, aY + aHeight); |
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384 this.lineTo(aX, aY + aHeight); |
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385 this.closePath(); |
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386 this.stroke(); |
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387 }; |
eads@18
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388 |
eads@18
|
389 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
eads@18
|
390 // Will destroy any existing path (same as FF behaviour) |
eads@18
|
391 this.beginPath(); |
eads@18
|
392 this.moveTo(aX, aY); |
eads@18
|
393 this.lineTo(aX + aWidth, aY); |
eads@18
|
394 this.lineTo(aX + aWidth, aY + aHeight); |
eads@18
|
395 this.lineTo(aX, aY + aHeight); |
eads@18
|
396 this.closePath(); |
eads@18
|
397 this.fill(); |
eads@18
|
398 }; |
eads@18
|
399 |
eads@18
|
400 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
eads@18
|
401 var gradient = new CanvasGradient_("gradient"); |
eads@18
|
402 return gradient; |
eads@18
|
403 }; |
eads@18
|
404 |
eads@18
|
405 contextPrototype.createRadialGradient = function(aX0, aY0, |
eads@18
|
406 aR0, aX1, |
eads@18
|
407 aY1, aR1) { |
eads@18
|
408 var gradient = new CanvasGradient_("gradientradial"); |
eads@18
|
409 gradient.radius1_ = aR0; |
eads@18
|
410 gradient.radius2_ = aR1; |
eads@18
|
411 gradient.focus_.x = aX0; |
eads@18
|
412 gradient.focus_.y = aY0; |
eads@18
|
413 return gradient; |
eads@18
|
414 }; |
eads@18
|
415 |
eads@18
|
416 contextPrototype.drawImage = function (image, var_args) { |
eads@18
|
417 var dx, dy, dw, dh, sx, sy, sw, sh; |
eads@18
|
418 |
eads@18
|
419 // to find the original width we overide the width and height |
eads@18
|
420 var oldRuntimeWidth = image.runtimeStyle.width; |
eads@18
|
421 var oldRuntimeHeight = image.runtimeStyle.height; |
eads@18
|
422 image.runtimeStyle.width = 'auto'; |
eads@18
|
423 image.runtimeStyle.height = 'auto'; |
eads@18
|
424 |
eads@18
|
425 // get the original size |
eads@18
|
426 var w = image.width; |
eads@18
|
427 var h = image.height; |
eads@18
|
428 |
eads@18
|
429 // and remove overides |
eads@18
|
430 image.runtimeStyle.width = oldRuntimeWidth; |
eads@18
|
431 image.runtimeStyle.height = oldRuntimeHeight; |
eads@18
|
432 |
eads@18
|
433 if (arguments.length == 3) { |
eads@18
|
434 dx = arguments[1]; |
eads@18
|
435 dy = arguments[2]; |
eads@18
|
436 sx = sy = 0; |
eads@18
|
437 sw = dw = w; |
eads@18
|
438 sh = dh = h; |
eads@18
|
439 } else if (arguments.length == 5) { |
eads@18
|
440 dx = arguments[1]; |
eads@18
|
441 dy = arguments[2]; |
eads@18
|
442 dw = arguments[3]; |
eads@18
|
443 dh = arguments[4]; |
eads@18
|
444 sx = sy = 0; |
eads@18
|
445 sw = w; |
eads@18
|
446 sh = h; |
eads@18
|
447 } else if (arguments.length == 9) { |
eads@18
|
448 sx = arguments[1]; |
eads@18
|
449 sy = arguments[2]; |
eads@18
|
450 sw = arguments[3]; |
eads@18
|
451 sh = arguments[4]; |
eads@18
|
452 dx = arguments[5]; |
eads@18
|
453 dy = arguments[6]; |
eads@18
|
454 dw = arguments[7]; |
eads@18
|
455 dh = arguments[8]; |
eads@18
|
456 } else { |
eads@18
|
457 throw "Invalid number of arguments"; |
eads@18
|
458 } |
eads@18
|
459 |
eads@18
|
460 var d = this.getCoords_(dx, dy); |
eads@18
|
461 |
eads@18
|
462 var w2 = sw / 2; |
eads@18
|
463 var h2 = sh / 2; |
eads@18
|
464 |
eads@18
|
465 var vmlStr = []; |
eads@18
|
466 |
eads@18
|
467 var W = 10; |
eads@18
|
468 var H = 10; |
eads@18
|
469 |
eads@18
|
470 // For some reason that I've now forgotten, using divs didn't work |
eads@18
|
471 vmlStr.push(' <g_vml_:group', |
eads@18
|
472 ' coordsize="', Z * W, ',', Z * H, '"', |
eads@18
|
473 ' coordorigin="0,0"' , |
eads@18
|
474 ' style="width:', W, ';height:', H, ';position:absolute;'); |
eads@18
|
475 |
eads@18
|
476 // If filters are necessary (rotation exists), create them |
eads@18
|
477 // filters are bog-slow, so only create them if abbsolutely necessary |
eads@18
|
478 // The following check doesn't account for skews (which don't exist |
eads@18
|
479 // in the canvas spec (yet) anyway. |
eads@18
|
480 |
eads@18
|
481 if (this.m_[0][0] != 1 || this.m_[0][1]) { |
eads@18
|
482 var filter = []; |
eads@18
|
483 |
eads@18
|
484 // Note the 12/21 reversal |
eads@18
|
485 filter.push("M11='", this.m_[0][0], "',", |
eads@18
|
486 "M12='", this.m_[1][0], "',", |
eads@18
|
487 "M21='", this.m_[0][1], "',", |
eads@18
|
488 "M22='", this.m_[1][1], "',", |
eads@18
|
489 "Dx='", mr(d.x / Z), "',", |
eads@18
|
490 "Dy='", mr(d.y / Z), "'"); |
eads@18
|
491 |
eads@18
|
492 // Bounding box calculation (need to minimize displayed area so that |
eads@18
|
493 // filters don't waste time on unused pixels. |
eads@18
|
494 var max = d; |
eads@18
|
495 var c2 = this.getCoords_(dx + dw, dy); |
eads@18
|
496 var c3 = this.getCoords_(dx, dy + dh); |
eads@18
|
497 var c4 = this.getCoords_(dx + dw, dy + dh); |
eads@18
|
498 |
eads@18
|
499 max.x = Math.max(max.x, c2.x, c3.x, c4.x); |
eads@18
|
500 max.y = Math.max(max.y, c2.y, c3.y, c4.y); |
eads@18
|
501 |
eads@18
|
502 vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z), |
eads@18
|
503 "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(", |
eads@18
|
504 filter.join(""), ", sizingmethod='clip');") |
eads@18
|
505 } else { |
eads@18
|
506 vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;") |
eads@18
|
507 } |
eads@18
|
508 |
eads@18
|
509 vmlStr.push(' ">' , |
eads@18
|
510 '<g_vml_:image src="', image.src, '"', |
eads@18
|
511 ' style="width:', Z * dw, ';', |
eads@18
|
512 ' height:', Z * dh, ';"', |
eads@18
|
513 ' cropleft="', sx / w, '"', |
eads@18
|
514 ' croptop="', sy / h, '"', |
eads@18
|
515 ' cropright="', (w - sx - sw) / w, '"', |
eads@18
|
516 ' cropbottom="', (h - sy - sh) / h, '"', |
eads@18
|
517 ' />', |
eads@18
|
518 '</g_vml_:group>'); |
eads@18
|
519 |
eads@18
|
520 this.element_.insertAdjacentHTML("BeforeEnd", |
eads@18
|
521 vmlStr.join("")); |
eads@18
|
522 }; |
eads@18
|
523 |
eads@18
|
524 contextPrototype.stroke = function(aFill) { |
eads@18
|
525 var lineStr = []; |
eads@18
|
526 var lineOpen = false; |
eads@18
|
527 var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); |
eads@18
|
528 var color = a[0]; |
eads@18
|
529 var opacity = a[1] * this.globalAlpha; |
eads@18
|
530 |
eads@18
|
531 var W = 10; |
eads@18
|
532 var H = 10; |
eads@18
|
533 |
eads@18
|
534 lineStr.push('<g_vml_:shape', |
eads@18
|
535 ' fillcolor="', color, '"', |
eads@18
|
536 ' filled="', Boolean(aFill), '"', |
eads@18
|
537 ' style="position:absolute;width:', W, ';height:', H, ';"', |
eads@18
|
538 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', |
eads@18
|
539 ' stroked="', !aFill, '"', |
eads@18
|
540 ' strokeweight="', this.lineWidth, '"', |
eads@18
|
541 ' strokecolor="', color, '"', |
eads@18
|
542 ' path="'); |
eads@18
|
543 |
eads@18
|
544 var newSeq = false; |
eads@18
|
545 var min = {x: null, y: null}; |
eads@18
|
546 var max = {x: null, y: null}; |
eads@18
|
547 |
eads@18
|
548 for (var i = 0; i < this.currentPath_.length; i++) { |
eads@18
|
549 var p = this.currentPath_[i]; |
eads@18
|
550 |
eads@18
|
551 if (p.type == "moveTo") { |
eads@18
|
552 lineStr.push(" m "); |
eads@18
|
553 var c = this.getCoords_(p.x, p.y); |
eads@18
|
554 lineStr.push(mr(c.x), ",", mr(c.y)); |
eads@18
|
555 } else if (p.type == "lineTo") { |
eads@18
|
556 lineStr.push(" l "); |
eads@18
|
557 var c = this.getCoords_(p.x, p.y); |
eads@18
|
558 lineStr.push(mr(c.x), ",", mr(c.y)); |
eads@18
|
559 } else if (p.type == "close") { |
eads@18
|
560 lineStr.push(" x "); |
eads@18
|
561 } else if (p.type == "bezierCurveTo") { |
eads@18
|
562 lineStr.push(" c "); |
eads@18
|
563 var c = this.getCoords_(p.x, p.y); |
eads@18
|
564 var c1 = this.getCoords_(p.cp1x, p.cp1y); |
eads@18
|
565 var c2 = this.getCoords_(p.cp2x, p.cp2y); |
eads@18
|
566 lineStr.push(mr(c1.x), ",", mr(c1.y), ",", |
eads@18
|
567 mr(c2.x), ",", mr(c2.y), ",", |
eads@18
|
568 mr(c.x), ",", mr(c.y)); |
eads@18
|
569 } else if (p.type == "at" || p.type == "wa") { |
eads@18
|
570 lineStr.push(" ", p.type, " "); |
eads@18
|
571 var c = this.getCoords_(p.x, p.y); |
eads@18
|
572 var cStart = this.getCoords_(p.xStart, p.yStart); |
eads@18
|
573 var cEnd = this.getCoords_(p.xEnd, p.yEnd); |
eads@18
|
574 |
eads@18
|
575 lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",", |
eads@18
|
576 mr(c.y - this.arcScaleY_ * p.radius), " ", |
eads@18
|
577 mr(c.x + this.arcScaleX_ * p.radius), ",", |
eads@18
|
578 mr(c.y + this.arcScaleY_ * p.radius), " ", |
eads@18
|
579 mr(cStart.x), ",", mr(cStart.y), " ", |
eads@18
|
580 mr(cEnd.x), ",", mr(cEnd.y)); |
eads@18
|
581 } |
eads@18
|
582 |
eads@18
|
583 |
eads@18
|
584 // TODO: Following is broken for curves due to |
eads@18
|
585 // move to proper paths. |
eads@18
|
586 |
eads@18
|
587 // Figure out dimensions so we can do gradient fills |
eads@18
|
588 // properly |
eads@18
|
589 if(c) { |
eads@18
|
590 if (min.x == null || c.x < min.x) { |
eads@18
|
591 min.x = c.x; |
eads@18
|
592 } |
eads@18
|
593 if (max.x == null || c.x > max.x) { |
eads@18
|
594 max.x = c.x; |
eads@18
|
595 } |
eads@18
|
596 if (min.y == null || c.y < min.y) { |
eads@18
|
597 min.y = c.y; |
eads@18
|
598 } |
eads@18
|
599 if (max.y == null || c.y > max.y) { |
eads@18
|
600 max.y = c.y; |
eads@18
|
601 } |
eads@18
|
602 } |
eads@18
|
603 } |
eads@18
|
604 lineStr.push(' ">'); |
eads@18
|
605 |
eads@18
|
606 if (typeof this.fillStyle == "object") { |
eads@18
|
607 var focus = {x: "50%", y: "50%"}; |
eads@18
|
608 var width = (max.x - min.x); |
eads@18
|
609 var height = (max.y - min.y); |
eads@18
|
610 var dimension = (width > height) ? width : height; |
eads@18
|
611 |
eads@18
|
612 focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%"; |
eads@18
|
613 focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%"; |
eads@18
|
614 |
eads@18
|
615 var colors = []; |
eads@18
|
616 |
eads@18
|
617 // inside radius (%) |
eads@18
|
618 if (this.fillStyle.type_ == "gradientradial") { |
eads@18
|
619 var inside = (this.fillStyle.radius1_ / dimension * 100); |
eads@18
|
620 |
eads@18
|
621 // percentage that outside radius exceeds inside radius |
eads@18
|
622 var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside; |
eads@18
|
623 } else { |
eads@18
|
624 var inside = 0; |
eads@18
|
625 var expansion = 100; |
eads@18
|
626 } |
eads@18
|
627 |
eads@18
|
628 var insidecolor = {offset: null, color: null}; |
eads@18
|
629 var outsidecolor = {offset: null, color: null}; |
eads@18
|
630 |
eads@18
|
631 // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie |
eads@18
|
632 // won't interpret it correctly |
eads@18
|
633 this.fillStyle.colors_.sort(function (cs1, cs2) { |
eads@18
|
634 return cs1.offset - cs2.offset; |
eads@18
|
635 }); |
eads@18
|
636 |
eads@18
|
637 for (var i = 0; i < this.fillStyle.colors_.length; i++) { |
eads@18
|
638 var fs = this.fillStyle.colors_[i]; |
eads@18
|
639 |
eads@18
|
640 colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ","); |
eads@18
|
641 |
eads@18
|
642 if (fs.offset > insidecolor.offset || insidecolor.offset == null) { |
eads@18
|
643 insidecolor.offset = fs.offset; |
eads@18
|
644 insidecolor.color = fs.color; |
eads@18
|
645 } |
eads@18
|
646 |
eads@18
|
647 if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) { |
eads@18
|
648 outsidecolor.offset = fs.offset; |
eads@18
|
649 outsidecolor.color = fs.color; |
eads@18
|
650 } |
eads@18
|
651 } |
eads@18
|
652 colors.pop(); |
eads@18
|
653 |
eads@18
|
654 lineStr.push('<g_vml_:fill', |
eads@18
|
655 ' color="', outsidecolor.color, '"', |
eads@18
|
656 ' color2="', insidecolor.color, '"', |
eads@18
|
657 ' type="', this.fillStyle.type_, '"', |
eads@18
|
658 ' focusposition="', focus.x, ', ', focus.y, '"', |
eads@18
|
659 ' colors="', colors.join(""), '"', |
eads@18
|
660 ' opacity="', opacity, '" />'); |
eads@18
|
661 } else if (aFill) { |
eads@18
|
662 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />'); |
eads@18
|
663 } else { |
eads@18
|
664 lineStr.push( |
eads@18
|
665 '<g_vml_:stroke', |
eads@18
|
666 ' opacity="', opacity,'"', |
eads@18
|
667 ' joinstyle="', this.lineJoin, '"', |
eads@18
|
668 ' miterlimit="', this.miterLimit, '"', |
eads@18
|
669 ' endcap="', processLineCap(this.lineCap) ,'"', |
eads@18
|
670 ' weight="', this.lineWidth, 'px"', |
eads@18
|
671 ' color="', color,'" />' |
eads@18
|
672 ); |
eads@18
|
673 } |
eads@18
|
674 |
eads@18
|
675 lineStr.push("</g_vml_:shape>"); |
eads@18
|
676 |
eads@18
|
677 this.element_.insertAdjacentHTML("beforeEnd", lineStr.join("")); |
eads@18
|
678 |
eads@18
|
679 this.currentPath_ = []; |
eads@18
|
680 }; |
eads@18
|
681 |
eads@18
|
682 contextPrototype.fill = function() { |
eads@18
|
683 this.stroke(true); |
eads@18
|
684 } |
eads@18
|
685 |
eads@18
|
686 contextPrototype.closePath = function() { |
eads@18
|
687 this.currentPath_.push({type: "close"}); |
eads@18
|
688 }; |
eads@18
|
689 |
eads@18
|
690 /** |
eads@18
|
691 * @private |
eads@18
|
692 */ |
eads@18
|
693 contextPrototype.getCoords_ = function(aX, aY) { |
eads@18
|
694 return { |
eads@18
|
695 x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2, |
eads@18
|
696 y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2 |
eads@18
|
697 } |
eads@18
|
698 }; |
eads@18
|
699 |
eads@18
|
700 contextPrototype.save = function() { |
eads@18
|
701 var o = {}; |
eads@18
|
702 copyState(this, o); |
eads@18
|
703 this.aStack_.push(o); |
eads@18
|
704 this.mStack_.push(this.m_); |
eads@18
|
705 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
eads@18
|
706 }; |
eads@18
|
707 |
eads@18
|
708 contextPrototype.restore = function() { |
eads@18
|
709 copyState(this.aStack_.pop(), this); |
eads@18
|
710 this.m_ = this.mStack_.pop(); |
eads@18
|
711 }; |
eads@18
|
712 |
eads@18
|
713 contextPrototype.translate = function(aX, aY) { |
eads@18
|
714 var m1 = [ |
eads@18
|
715 [1, 0, 0], |
eads@18
|
716 [0, 1, 0], |
eads@18
|
717 [aX, aY, 1] |
eads@18
|
718 ]; |
eads@18
|
719 |
eads@18
|
720 this.m_ = matrixMultiply(m1, this.m_); |
eads@18
|
721 }; |
eads@18
|
722 |
eads@18
|
723 contextPrototype.rotate = function(aRot) { |
eads@18
|
724 var c = mc(aRot); |
eads@18
|
725 var s = ms(aRot); |
eads@18
|
726 |
eads@18
|
727 var m1 = [ |
eads@18
|
728 [c, s, 0], |
eads@18
|
729 [-s, c, 0], |
eads@18
|
730 [0, 0, 1] |
eads@18
|
731 ]; |
eads@18
|
732 |
eads@18
|
733 this.m_ = matrixMultiply(m1, this.m_); |
eads@18
|
734 }; |
eads@18
|
735 |
eads@18
|
736 contextPrototype.scale = function(aX, aY) { |
eads@18
|
737 this.arcScaleX_ *= aX; |
eads@18
|
738 this.arcScaleY_ *= aY; |
eads@18
|
739 var m1 = [ |
eads@18
|
740 [aX, 0, 0], |
eads@18
|
741 [0, aY, 0], |
eads@18
|
742 [0, 0, 1] |
eads@18
|
743 ]; |
eads@18
|
744 |
eads@18
|
745 this.m_ = matrixMultiply(m1, this.m_); |
eads@18
|
746 }; |
eads@18
|
747 |
eads@18
|
748 /******** STUBS ********/ |
eads@18
|
749 contextPrototype.clip = function() { |
eads@18
|
750 // TODO: Implement |
eads@18
|
751 }; |
eads@18
|
752 |
eads@18
|
753 contextPrototype.arcTo = function() { |
eads@18
|
754 // TODO: Implement |
eads@18
|
755 }; |
eads@18
|
756 |
eads@18
|
757 contextPrototype.createPattern = function() { |
eads@18
|
758 return new CanvasPattern_; |
eads@18
|
759 }; |
eads@18
|
760 |
eads@18
|
761 // Gradient / Pattern Stubs |
eads@18
|
762 function CanvasGradient_(aType) { |
eads@18
|
763 this.type_ = aType; |
eads@18
|
764 this.radius1_ = 0; |
eads@18
|
765 this.radius2_ = 0; |
eads@18
|
766 this.colors_ = []; |
eads@18
|
767 this.focus_ = {x: 0, y: 0}; |
eads@18
|
768 } |
eads@18
|
769 |
eads@18
|
770 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
eads@18
|
771 aColor = processStyle(aColor); |
eads@18
|
772 this.colors_.push({offset: 1-aOffset, color: aColor}); |
eads@18
|
773 }; |
eads@18
|
774 |
eads@18
|
775 function CanvasPattern_() {} |
eads@18
|
776 |
eads@18
|
777 // set up externs |
eads@18
|
778 G_vmlCanvasManager = G_vmlCanvasManager_; |
eads@18
|
779 CanvasRenderingContext2D = CanvasRenderingContext2D_; |
eads@18
|
780 CanvasGradient = CanvasGradient_; |
eads@18
|
781 CanvasPattern = CanvasPattern_; |
eads@18
|
782 |
eads@18
|
783 })(); |
eads@18
|
784 |
eads@18
|
785 } // if |