Mercurial > defr > drupal > scald > dnd
comparison js/bt/other_libs/excanvas_0002/examples/example1.html @ 18:0d557e6e73f7
Added beautytips and some additional event handling code to the library.
| author | David Eads <eads@chicagotech.org> |
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| date | Fri, 06 Mar 2009 14:11:46 -0600 |
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| 17:1a77f87927dd | 18:0d557e6e73f7 |
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| 1 <!-- | |
| 2 Copyright 2006 Google Inc. | |
| 3 | |
| 4 Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 you may not use this file except in compliance with the License. | |
| 6 You may obtain a copy of the License at | |
| 7 | |
| 8 http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | |
| 10 Unless required by applicable law or agreed to in writing, software | |
| 11 distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 See the License for the specific language governing permissions and | |
| 14 limitations under the License. | |
| 15 --> | |
| 16 <html> | |
| 17 <head> | |
| 18 <title>ExplorerCanvas Example 1</title> | |
| 19 <!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]--> | |
| 20 <script type="text/javascript"> | |
| 21 var canvas, ctx; | |
| 22 var particles = []; | |
| 23 var NUM_PARTICLES = 20; | |
| 24 | |
| 25 function Particle() { | |
| 26 this.x = Math.random() * canvas.width; | |
| 27 this.y = Math.random() * canvas.height; | |
| 28 | |
| 29 this.xvel = Math.random() * 5 - 2.5; | |
| 30 this.yvel = Math.random() * 5 - 2.5; | |
| 31 } | |
| 32 | |
| 33 Particle.prototype.update = function() { | |
| 34 this.x += this.xvel; | |
| 35 this.y += this.yvel; | |
| 36 | |
| 37 this.yvel += 0.1; | |
| 38 | |
| 39 if (this.x > canvas.width || this.x < 0) { | |
| 40 this.xvel = -this.xvel; | |
| 41 } | |
| 42 | |
| 43 if (this.y > canvas.height || this.y < 0) { | |
| 44 this.yvel = -this.yvel; | |
| 45 } | |
| 46 } | |
| 47 | |
| 48 function loop() { | |
| 49 ctx.clearRect(0, 0, canvas.width, canvas.height); | |
| 50 | |
| 51 for(var i = 0; i < NUM_PARTICLES; i++) { | |
| 52 particles[i].update(); | |
| 53 | |
| 54 ctx.beginPath(); | |
| 55 ctx.moveTo(particles[i].x, particles[i].y); | |
| 56 ctx.lineTo(particles[i].x - particles[i].xvel, | |
| 57 particles[i].y - particles[i].yvel); | |
| 58 ctx.stroke(); | |
| 59 ctx.closePath(); | |
| 60 } | |
| 61 | |
| 62 setTimeout(loop, 10); | |
| 63 } | |
| 64 | |
| 65 function load() { | |
| 66 canvas = document.getElementById("cv"); | |
| 67 ctx = canvas.getContext("2d"); | |
| 68 | |
| 69 for(var i = 0; i < NUM_PARTICLES; i++) { | |
| 70 particles[i] = new Particle(); | |
| 71 } | |
| 72 | |
| 73 ctx.lineWidth = "2"; | |
| 74 ctx.strokeStyle = "rgb(255, 255, 255)"; | |
| 75 loop(); | |
| 76 } | |
| 77 </script> | |
| 78 <style> | |
| 79 body { | |
| 80 background-color:black; | |
| 81 margin:50px; | |
| 82 text-align:center; | |
| 83 } | |
| 84 | |
| 85 canvas { | |
| 86 border:1px solid #444; | |
| 87 } | |
| 88 </style> | |
| 89 </head> | |
| 90 <body onload="load();"> | |
| 91 <canvas id="cv" width="400" height="300"></canvas> | |
| 92 </body> | |
| 93 </html> |
