Mercurial > defr > drupal > scald > dnd
comparison js/bt/other_libs/excanvas_0002/excanvas.js @ 18:0d557e6e73f7
Added beautytips and some additional event handling code to the library.
author | David Eads <eads@chicagotech.org> |
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date | Fri, 06 Mar 2009 14:11:46 -0600 |
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1 // Copyright 2006 Google Inc. | |
2 // | |
3 // Licensed under the Apache License, Version 2.0 (the "License"); | |
4 // you may not use this file except in compliance with the License. | |
5 // You may obtain a copy of the License at | |
6 // | |
7 // http://www.apache.org/licenses/LICENSE-2.0 | |
8 // | |
9 // Unless required by applicable law or agreed to in writing, software | |
10 // distributed under the License is distributed on an "AS IS" BASIS, | |
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
12 // See the License for the specific language governing permissions and | |
13 // limitations under the License. | |
14 | |
15 | |
16 // Known Issues: | |
17 // | |
18 // * Patterns are not implemented. | |
19 // * Radial gradient are not implemented. The VML version of these look very | |
20 // different from the canvas one. | |
21 // * Clipping paths are not implemented. | |
22 // * Coordsize. The width and height attribute have higher priority than the | |
23 // width and height style values which isn't correct. | |
24 // * Painting mode isn't implemented. | |
25 // * Canvas width/height should is using content-box by default. IE in | |
26 // Quirks mode will draw the canvas using border-box. Either change your | |
27 // doctype to HTML5 | |
28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) | |
29 // or use Box Sizing Behavior from WebFX | |
30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) | |
31 // * Optimize. There is always room for speed improvements. | |
32 | |
33 // only add this code if we do not already have a canvas implementation | |
34 if (!window.CanvasRenderingContext2D) { | |
35 | |
36 (function () { | |
37 | |
38 // alias some functions to make (compiled) code shorter | |
39 var m = Math; | |
40 var mr = m.round; | |
41 var ms = m.sin; | |
42 var mc = m.cos; | |
43 | |
44 // this is used for sub pixel precision | |
45 var Z = 10; | |
46 var Z2 = Z / 2; | |
47 | |
48 var G_vmlCanvasManager_ = { | |
49 init: function (opt_doc) { | |
50 var doc = opt_doc || document; | |
51 if (/MSIE/.test(navigator.userAgent) && !window.opera) { | |
52 var self = this; | |
53 doc.attachEvent("onreadystatechange", function () { | |
54 self.init_(doc); | |
55 }); | |
56 } | |
57 }, | |
58 | |
59 init_: function (doc) { | |
60 if (doc.readyState == "complete") { | |
61 // create xmlns | |
62 if (!doc.namespaces["g_vml_"]) { | |
63 doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml"); | |
64 } | |
65 | |
66 // setup default css | |
67 var ss = doc.createStyleSheet(); | |
68 ss.cssText = "canvas{display:inline-block;overflow:hidden;" + | |
69 // default size is 300x150 in Gecko and Opera | |
70 "text-align:left;width:300px;height:150px}" + | |
71 "g_vml_\\:*{behavior:url(#default#VML)}"; | |
72 | |
73 // find all canvas elements | |
74 var els = doc.getElementsByTagName("canvas"); | |
75 for (var i = 0; i < els.length; i++) { | |
76 if (!els[i].getContext) { | |
77 this.initElement(els[i]); | |
78 } | |
79 } | |
80 } | |
81 }, | |
82 | |
83 fixElement_: function (el) { | |
84 // in IE before version 5.5 we would need to add HTML: to the tag name | |
85 // but we do not care about IE before version 6 | |
86 var outerHTML = el.outerHTML; | |
87 | |
88 var newEl = el.ownerDocument.createElement(outerHTML); | |
89 // if the tag is still open IE has created the children as siblings and | |
90 // it has also created a tag with the name "/FOO" | |
91 if (outerHTML.slice(-2) != "/>") { | |
92 var tagName = "/" + el.tagName; | |
93 var ns; | |
94 // remove content | |
95 while ((ns = el.nextSibling) && ns.tagName != tagName) { | |
96 ns.removeNode(); | |
97 } | |
98 // remove the incorrect closing tag | |
99 if (ns) { | |
100 ns.removeNode(); | |
101 } | |
102 } | |
103 el.parentNode.replaceChild(newEl, el); | |
104 return newEl; | |
105 }, | |
106 | |
107 /** | |
108 * Public initializes a canvas element so that it can be used as canvas | |
109 * element from now on. This is called automatically before the page is | |
110 * loaded but if you are creating elements using createElement you need to | |
111 * make sure this is called on the element. | |
112 * @param {HTMLElement} el The canvas element to initialize. | |
113 * @return {HTMLElement} the element that was created. | |
114 */ | |
115 initElement: function (el) { | |
116 el = this.fixElement_(el); | |
117 el.getContext = function () { | |
118 if (this.context_) { | |
119 return this.context_; | |
120 } | |
121 return this.context_ = new CanvasRenderingContext2D_(this); | |
122 }; | |
123 | |
124 // do not use inline function because that will leak memory | |
125 el.attachEvent('onpropertychange', onPropertyChange); | |
126 el.attachEvent('onresize', onResize); | |
127 | |
128 var attrs = el.attributes; | |
129 if (attrs.width && attrs.width.specified) { | |
130 // TODO: use runtimeStyle and coordsize | |
131 // el.getContext().setWidth_(attrs.width.nodeValue); | |
132 el.style.width = attrs.width.nodeValue + "px"; | |
133 } else { | |
134 el.width = el.clientWidth; | |
135 } | |
136 if (attrs.height && attrs.height.specified) { | |
137 // TODO: use runtimeStyle and coordsize | |
138 // el.getContext().setHeight_(attrs.height.nodeValue); | |
139 el.style.height = attrs.height.nodeValue + "px"; | |
140 } else { | |
141 el.height = el.clientHeight; | |
142 } | |
143 //el.getContext().setCoordsize_() | |
144 return el; | |
145 } | |
146 }; | |
147 | |
148 function onPropertyChange(e) { | |
149 var el = e.srcElement; | |
150 | |
151 switch (e.propertyName) { | |
152 case 'width': | |
153 el.style.width = el.attributes.width.nodeValue + "px"; | |
154 el.getContext().clearRect(); | |
155 break; | |
156 case 'height': | |
157 el.style.height = el.attributes.height.nodeValue + "px"; | |
158 el.getContext().clearRect(); | |
159 break; | |
160 } | |
161 } | |
162 | |
163 function onResize(e) { | |
164 var el = e.srcElement; | |
165 if (el.firstChild) { | |
166 el.firstChild.style.width = el.clientWidth + 'px'; | |
167 el.firstChild.style.height = el.clientHeight + 'px'; | |
168 } | |
169 } | |
170 | |
171 G_vmlCanvasManager_.init(); | |
172 | |
173 // precompute "00" to "FF" | |
174 var dec2hex = []; | |
175 for (var i = 0; i < 16; i++) { | |
176 for (var j = 0; j < 16; j++) { | |
177 dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); | |
178 } | |
179 } | |
180 | |
181 function createMatrixIdentity() { | |
182 return [ | |
183 [1, 0, 0], | |
184 [0, 1, 0], | |
185 [0, 0, 1] | |
186 ]; | |
187 } | |
188 | |
189 function matrixMultiply(m1, m2) { | |
190 var result = createMatrixIdentity(); | |
191 | |
192 for (var x = 0; x < 3; x++) { | |
193 for (var y = 0; y < 3; y++) { | |
194 var sum = 0; | |
195 | |
196 for (var z = 0; z < 3; z++) { | |
197 sum += m1[x][z] * m2[z][y]; | |
198 } | |
199 | |
200 result[x][y] = sum; | |
201 } | |
202 } | |
203 return result; | |
204 } | |
205 | |
206 function copyState(o1, o2) { | |
207 o2.fillStyle = o1.fillStyle; | |
208 o2.lineCap = o1.lineCap; | |
209 o2.lineJoin = o1.lineJoin; | |
210 o2.lineWidth = o1.lineWidth; | |
211 o2.miterLimit = o1.miterLimit; | |
212 o2.shadowBlur = o1.shadowBlur; | |
213 o2.shadowColor = o1.shadowColor; | |
214 o2.shadowOffsetX = o1.shadowOffsetX; | |
215 o2.shadowOffsetY = o1.shadowOffsetY; | |
216 o2.strokeStyle = o1.strokeStyle; | |
217 o2.arcScaleX_ = o1.arcScaleX_; | |
218 o2.arcScaleY_ = o1.arcScaleY_; | |
219 } | |
220 | |
221 function processStyle(styleString) { | |
222 var str, alpha = 1; | |
223 | |
224 styleString = String(styleString); | |
225 if (styleString.substring(0, 3) == "rgb") { | |
226 var start = styleString.indexOf("(", 3); | |
227 var end = styleString.indexOf(")", start + 1); | |
228 var guts = styleString.substring(start + 1, end).split(","); | |
229 | |
230 str = "#"; | |
231 for (var i = 0; i < 3; i++) { | |
232 str += dec2hex[Number(guts[i])]; | |
233 } | |
234 | |
235 if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) { | |
236 alpha = guts[3]; | |
237 } | |
238 } else { | |
239 str = styleString; | |
240 } | |
241 | |
242 return [str, alpha]; | |
243 } | |
244 | |
245 function processLineCap(lineCap) { | |
246 switch (lineCap) { | |
247 case "butt": | |
248 return "flat"; | |
249 case "round": | |
250 return "round"; | |
251 case "square": | |
252 default: | |
253 return "square"; | |
254 } | |
255 } | |
256 | |
257 /** | |
258 * This class implements CanvasRenderingContext2D interface as described by | |
259 * the WHATWG. | |
260 * @param {HTMLElement} surfaceElement The element that the 2D context should | |
261 * be associated with | |
262 */ | |
263 function CanvasRenderingContext2D_(surfaceElement) { | |
264 this.m_ = createMatrixIdentity(); | |
265 | |
266 this.mStack_ = []; | |
267 this.aStack_ = []; | |
268 this.currentPath_ = []; | |
269 | |
270 // Canvas context properties | |
271 this.strokeStyle = "#000"; | |
272 this.fillStyle = "#000"; | |
273 | |
274 this.lineWidth = 1; | |
275 this.lineJoin = "miter"; | |
276 this.lineCap = "butt"; | |
277 this.miterLimit = Z * 1; | |
278 this.globalAlpha = 1; | |
279 this.canvas = surfaceElement; | |
280 | |
281 var el = surfaceElement.ownerDocument.createElement('div'); | |
282 el.style.width = surfaceElement.clientWidth + 'px'; | |
283 el.style.height = surfaceElement.clientHeight + 'px'; | |
284 el.style.overflow = 'hidden'; | |
285 el.style.position = 'absolute'; | |
286 surfaceElement.appendChild(el); | |
287 | |
288 this.element_ = el; | |
289 this.arcScaleX_ = 1; | |
290 this.arcScaleY_ = 1; | |
291 }; | |
292 | |
293 var contextPrototype = CanvasRenderingContext2D_.prototype; | |
294 contextPrototype.clearRect = function() { | |
295 this.element_.innerHTML = ""; | |
296 this.currentPath_ = []; | |
297 }; | |
298 | |
299 contextPrototype.beginPath = function() { | |
300 // TODO: Branch current matrix so that save/restore has no effect | |
301 // as per safari docs. | |
302 | |
303 this.currentPath_ = []; | |
304 }; | |
305 | |
306 contextPrototype.moveTo = function(aX, aY) { | |
307 this.currentPath_.push({type: "moveTo", x: aX, y: aY}); | |
308 this.currentX_ = aX; | |
309 this.currentY_ = aY; | |
310 }; | |
311 | |
312 contextPrototype.lineTo = function(aX, aY) { | |
313 this.currentPath_.push({type: "lineTo", x: aX, y: aY}); | |
314 this.currentX_ = aX; | |
315 this.currentY_ = aY; | |
316 }; | |
317 | |
318 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, | |
319 aCP2x, aCP2y, | |
320 aX, aY) { | |
321 this.currentPath_.push({type: "bezierCurveTo", | |
322 cp1x: aCP1x, | |
323 cp1y: aCP1y, | |
324 cp2x: aCP2x, | |
325 cp2y: aCP2y, | |
326 x: aX, | |
327 y: aY}); | |
328 this.currentX_ = aX; | |
329 this.currentY_ = aY; | |
330 }; | |
331 | |
332 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { | |
333 // the following is lifted almost directly from | |
334 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes | |
335 var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_); | |
336 var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_); | |
337 var cp2x = cp1x + (aX - this.currentX_) / 3.0; | |
338 var cp2y = cp1y + (aY - this.currentY_) / 3.0; | |
339 this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY); | |
340 }; | |
341 | |
342 contextPrototype.arc = function(aX, aY, aRadius, | |
343 aStartAngle, aEndAngle, aClockwise) { | |
344 aRadius *= Z; | |
345 var arcType = aClockwise ? "at" : "wa"; | |
346 | |
347 var xStart = aX + (mc(aStartAngle) * aRadius) - Z2; | |
348 var yStart = aY + (ms(aStartAngle) * aRadius) - Z2; | |
349 | |
350 var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2; | |
351 var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2; | |
352 | |
353 // IE won't render arches drawn counter clockwise if xStart == xEnd. | |
354 if (xStart == xEnd && !aClockwise) { | |
355 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something | |
356 // that can be represented in binary | |
357 } | |
358 | |
359 this.currentPath_.push({type: arcType, | |
360 x: aX, | |
361 y: aY, | |
362 radius: aRadius, | |
363 xStart: xStart, | |
364 yStart: yStart, | |
365 xEnd: xEnd, | |
366 yEnd: yEnd}); | |
367 | |
368 }; | |
369 | |
370 contextPrototype.rect = function(aX, aY, aWidth, aHeight) { | |
371 this.moveTo(aX, aY); | |
372 this.lineTo(aX + aWidth, aY); | |
373 this.lineTo(aX + aWidth, aY + aHeight); | |
374 this.lineTo(aX, aY + aHeight); | |
375 this.closePath(); | |
376 }; | |
377 | |
378 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { | |
379 // Will destroy any existing path (same as FF behaviour) | |
380 this.beginPath(); | |
381 this.moveTo(aX, aY); | |
382 this.lineTo(aX + aWidth, aY); | |
383 this.lineTo(aX + aWidth, aY + aHeight); | |
384 this.lineTo(aX, aY + aHeight); | |
385 this.closePath(); | |
386 this.stroke(); | |
387 }; | |
388 | |
389 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { | |
390 // Will destroy any existing path (same as FF behaviour) | |
391 this.beginPath(); | |
392 this.moveTo(aX, aY); | |
393 this.lineTo(aX + aWidth, aY); | |
394 this.lineTo(aX + aWidth, aY + aHeight); | |
395 this.lineTo(aX, aY + aHeight); | |
396 this.closePath(); | |
397 this.fill(); | |
398 }; | |
399 | |
400 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { | |
401 var gradient = new CanvasGradient_("gradient"); | |
402 return gradient; | |
403 }; | |
404 | |
405 contextPrototype.createRadialGradient = function(aX0, aY0, | |
406 aR0, aX1, | |
407 aY1, aR1) { | |
408 var gradient = new CanvasGradient_("gradientradial"); | |
409 gradient.radius1_ = aR0; | |
410 gradient.radius2_ = aR1; | |
411 gradient.focus_.x = aX0; | |
412 gradient.focus_.y = aY0; | |
413 return gradient; | |
414 }; | |
415 | |
416 contextPrototype.drawImage = function (image, var_args) { | |
417 var dx, dy, dw, dh, sx, sy, sw, sh; | |
418 | |
419 // to find the original width we overide the width and height | |
420 var oldRuntimeWidth = image.runtimeStyle.width; | |
421 var oldRuntimeHeight = image.runtimeStyle.height; | |
422 image.runtimeStyle.width = 'auto'; | |
423 image.runtimeStyle.height = 'auto'; | |
424 | |
425 // get the original size | |
426 var w = image.width; | |
427 var h = image.height; | |
428 | |
429 // and remove overides | |
430 image.runtimeStyle.width = oldRuntimeWidth; | |
431 image.runtimeStyle.height = oldRuntimeHeight; | |
432 | |
433 if (arguments.length == 3) { | |
434 dx = arguments[1]; | |
435 dy = arguments[2]; | |
436 sx = sy = 0; | |
437 sw = dw = w; | |
438 sh = dh = h; | |
439 } else if (arguments.length == 5) { | |
440 dx = arguments[1]; | |
441 dy = arguments[2]; | |
442 dw = arguments[3]; | |
443 dh = arguments[4]; | |
444 sx = sy = 0; | |
445 sw = w; | |
446 sh = h; | |
447 } else if (arguments.length == 9) { | |
448 sx = arguments[1]; | |
449 sy = arguments[2]; | |
450 sw = arguments[3]; | |
451 sh = arguments[4]; | |
452 dx = arguments[5]; | |
453 dy = arguments[6]; | |
454 dw = arguments[7]; | |
455 dh = arguments[8]; | |
456 } else { | |
457 throw "Invalid number of arguments"; | |
458 } | |
459 | |
460 var d = this.getCoords_(dx, dy); | |
461 | |
462 var w2 = sw / 2; | |
463 var h2 = sh / 2; | |
464 | |
465 var vmlStr = []; | |
466 | |
467 var W = 10; | |
468 var H = 10; | |
469 | |
470 // For some reason that I've now forgotten, using divs didn't work | |
471 vmlStr.push(' <g_vml_:group', | |
472 ' coordsize="', Z * W, ',', Z * H, '"', | |
473 ' coordorigin="0,0"' , | |
474 ' style="width:', W, ';height:', H, ';position:absolute;'); | |
475 | |
476 // If filters are necessary (rotation exists), create them | |
477 // filters are bog-slow, so only create them if abbsolutely necessary | |
478 // The following check doesn't account for skews (which don't exist | |
479 // in the canvas spec (yet) anyway. | |
480 | |
481 if (this.m_[0][0] != 1 || this.m_[0][1]) { | |
482 var filter = []; | |
483 | |
484 // Note the 12/21 reversal | |
485 filter.push("M11='", this.m_[0][0], "',", | |
486 "M12='", this.m_[1][0], "',", | |
487 "M21='", this.m_[0][1], "',", | |
488 "M22='", this.m_[1][1], "',", | |
489 "Dx='", mr(d.x / Z), "',", | |
490 "Dy='", mr(d.y / Z), "'"); | |
491 | |
492 // Bounding box calculation (need to minimize displayed area so that | |
493 // filters don't waste time on unused pixels. | |
494 var max = d; | |
495 var c2 = this.getCoords_(dx + dw, dy); | |
496 var c3 = this.getCoords_(dx, dy + dh); | |
497 var c4 = this.getCoords_(dx + dw, dy + dh); | |
498 | |
499 max.x = Math.max(max.x, c2.x, c3.x, c4.x); | |
500 max.y = Math.max(max.y, c2.y, c3.y, c4.y); | |
501 | |
502 vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z), | |
503 "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(", | |
504 filter.join(""), ", sizingmethod='clip');") | |
505 } else { | |
506 vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;") | |
507 } | |
508 | |
509 vmlStr.push(' ">' , | |
510 '<g_vml_:image src="', image.src, '"', | |
511 ' style="width:', Z * dw, ';', | |
512 ' height:', Z * dh, ';"', | |
513 ' cropleft="', sx / w, '"', | |
514 ' croptop="', sy / h, '"', | |
515 ' cropright="', (w - sx - sw) / w, '"', | |
516 ' cropbottom="', (h - sy - sh) / h, '"', | |
517 ' />', | |
518 '</g_vml_:group>'); | |
519 | |
520 this.element_.insertAdjacentHTML("BeforeEnd", | |
521 vmlStr.join("")); | |
522 }; | |
523 | |
524 contextPrototype.stroke = function(aFill) { | |
525 var lineStr = []; | |
526 var lineOpen = false; | |
527 var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); | |
528 var color = a[0]; | |
529 var opacity = a[1] * this.globalAlpha; | |
530 | |
531 var W = 10; | |
532 var H = 10; | |
533 | |
534 lineStr.push('<g_vml_:shape', | |
535 ' fillcolor="', color, '"', | |
536 ' filled="', Boolean(aFill), '"', | |
537 ' style="position:absolute;width:', W, ';height:', H, ';"', | |
538 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', | |
539 ' stroked="', !aFill, '"', | |
540 ' strokeweight="', this.lineWidth, '"', | |
541 ' strokecolor="', color, '"', | |
542 ' path="'); | |
543 | |
544 var newSeq = false; | |
545 var min = {x: null, y: null}; | |
546 var max = {x: null, y: null}; | |
547 | |
548 for (var i = 0; i < this.currentPath_.length; i++) { | |
549 var p = this.currentPath_[i]; | |
550 | |
551 if (p.type == "moveTo") { | |
552 lineStr.push(" m "); | |
553 var c = this.getCoords_(p.x, p.y); | |
554 lineStr.push(mr(c.x), ",", mr(c.y)); | |
555 } else if (p.type == "lineTo") { | |
556 lineStr.push(" l "); | |
557 var c = this.getCoords_(p.x, p.y); | |
558 lineStr.push(mr(c.x), ",", mr(c.y)); | |
559 } else if (p.type == "close") { | |
560 lineStr.push(" x "); | |
561 } else if (p.type == "bezierCurveTo") { | |
562 lineStr.push(" c "); | |
563 var c = this.getCoords_(p.x, p.y); | |
564 var c1 = this.getCoords_(p.cp1x, p.cp1y); | |
565 var c2 = this.getCoords_(p.cp2x, p.cp2y); | |
566 lineStr.push(mr(c1.x), ",", mr(c1.y), ",", | |
567 mr(c2.x), ",", mr(c2.y), ",", | |
568 mr(c.x), ",", mr(c.y)); | |
569 } else if (p.type == "at" || p.type == "wa") { | |
570 lineStr.push(" ", p.type, " "); | |
571 var c = this.getCoords_(p.x, p.y); | |
572 var cStart = this.getCoords_(p.xStart, p.yStart); | |
573 var cEnd = this.getCoords_(p.xEnd, p.yEnd); | |
574 | |
575 lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",", | |
576 mr(c.y - this.arcScaleY_ * p.radius), " ", | |
577 mr(c.x + this.arcScaleX_ * p.radius), ",", | |
578 mr(c.y + this.arcScaleY_ * p.radius), " ", | |
579 mr(cStart.x), ",", mr(cStart.y), " ", | |
580 mr(cEnd.x), ",", mr(cEnd.y)); | |
581 } | |
582 | |
583 | |
584 // TODO: Following is broken for curves due to | |
585 // move to proper paths. | |
586 | |
587 // Figure out dimensions so we can do gradient fills | |
588 // properly | |
589 if(c) { | |
590 if (min.x == null || c.x < min.x) { | |
591 min.x = c.x; | |
592 } | |
593 if (max.x == null || c.x > max.x) { | |
594 max.x = c.x; | |
595 } | |
596 if (min.y == null || c.y < min.y) { | |
597 min.y = c.y; | |
598 } | |
599 if (max.y == null || c.y > max.y) { | |
600 max.y = c.y; | |
601 } | |
602 } | |
603 } | |
604 lineStr.push(' ">'); | |
605 | |
606 if (typeof this.fillStyle == "object") { | |
607 var focus = {x: "50%", y: "50%"}; | |
608 var width = (max.x - min.x); | |
609 var height = (max.y - min.y); | |
610 var dimension = (width > height) ? width : height; | |
611 | |
612 focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%"; | |
613 focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%"; | |
614 | |
615 var colors = []; | |
616 | |
617 // inside radius (%) | |
618 if (this.fillStyle.type_ == "gradientradial") { | |
619 var inside = (this.fillStyle.radius1_ / dimension * 100); | |
620 | |
621 // percentage that outside radius exceeds inside radius | |
622 var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside; | |
623 } else { | |
624 var inside = 0; | |
625 var expansion = 100; | |
626 } | |
627 | |
628 var insidecolor = {offset: null, color: null}; | |
629 var outsidecolor = {offset: null, color: null}; | |
630 | |
631 // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie | |
632 // won't interpret it correctly | |
633 this.fillStyle.colors_.sort(function (cs1, cs2) { | |
634 return cs1.offset - cs2.offset; | |
635 }); | |
636 | |
637 for (var i = 0; i < this.fillStyle.colors_.length; i++) { | |
638 var fs = this.fillStyle.colors_[i]; | |
639 | |
640 colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ","); | |
641 | |
642 if (fs.offset > insidecolor.offset || insidecolor.offset == null) { | |
643 insidecolor.offset = fs.offset; | |
644 insidecolor.color = fs.color; | |
645 } | |
646 | |
647 if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) { | |
648 outsidecolor.offset = fs.offset; | |
649 outsidecolor.color = fs.color; | |
650 } | |
651 } | |
652 colors.pop(); | |
653 | |
654 lineStr.push('<g_vml_:fill', | |
655 ' color="', outsidecolor.color, '"', | |
656 ' color2="', insidecolor.color, '"', | |
657 ' type="', this.fillStyle.type_, '"', | |
658 ' focusposition="', focus.x, ', ', focus.y, '"', | |
659 ' colors="', colors.join(""), '"', | |
660 ' opacity="', opacity, '" />'); | |
661 } else if (aFill) { | |
662 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />'); | |
663 } else { | |
664 lineStr.push( | |
665 '<g_vml_:stroke', | |
666 ' opacity="', opacity,'"', | |
667 ' joinstyle="', this.lineJoin, '"', | |
668 ' miterlimit="', this.miterLimit, '"', | |
669 ' endcap="', processLineCap(this.lineCap) ,'"', | |
670 ' weight="', this.lineWidth, 'px"', | |
671 ' color="', color,'" />' | |
672 ); | |
673 } | |
674 | |
675 lineStr.push("</g_vml_:shape>"); | |
676 | |
677 this.element_.insertAdjacentHTML("beforeEnd", lineStr.join("")); | |
678 | |
679 this.currentPath_ = []; | |
680 }; | |
681 | |
682 contextPrototype.fill = function() { | |
683 this.stroke(true); | |
684 } | |
685 | |
686 contextPrototype.closePath = function() { | |
687 this.currentPath_.push({type: "close"}); | |
688 }; | |
689 | |
690 /** | |
691 * @private | |
692 */ | |
693 contextPrototype.getCoords_ = function(aX, aY) { | |
694 return { | |
695 x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2, | |
696 y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2 | |
697 } | |
698 }; | |
699 | |
700 contextPrototype.save = function() { | |
701 var o = {}; | |
702 copyState(this, o); | |
703 this.aStack_.push(o); | |
704 this.mStack_.push(this.m_); | |
705 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); | |
706 }; | |
707 | |
708 contextPrototype.restore = function() { | |
709 copyState(this.aStack_.pop(), this); | |
710 this.m_ = this.mStack_.pop(); | |
711 }; | |
712 | |
713 contextPrototype.translate = function(aX, aY) { | |
714 var m1 = [ | |
715 [1, 0, 0], | |
716 [0, 1, 0], | |
717 [aX, aY, 1] | |
718 ]; | |
719 | |
720 this.m_ = matrixMultiply(m1, this.m_); | |
721 }; | |
722 | |
723 contextPrototype.rotate = function(aRot) { | |
724 var c = mc(aRot); | |
725 var s = ms(aRot); | |
726 | |
727 var m1 = [ | |
728 [c, s, 0], | |
729 [-s, c, 0], | |
730 [0, 0, 1] | |
731 ]; | |
732 | |
733 this.m_ = matrixMultiply(m1, this.m_); | |
734 }; | |
735 | |
736 contextPrototype.scale = function(aX, aY) { | |
737 this.arcScaleX_ *= aX; | |
738 this.arcScaleY_ *= aY; | |
739 var m1 = [ | |
740 [aX, 0, 0], | |
741 [0, aY, 0], | |
742 [0, 0, 1] | |
743 ]; | |
744 | |
745 this.m_ = matrixMultiply(m1, this.m_); | |
746 }; | |
747 | |
748 /******** STUBS ********/ | |
749 contextPrototype.clip = function() { | |
750 // TODO: Implement | |
751 }; | |
752 | |
753 contextPrototype.arcTo = function() { | |
754 // TODO: Implement | |
755 }; | |
756 | |
757 contextPrototype.createPattern = function() { | |
758 return new CanvasPattern_; | |
759 }; | |
760 | |
761 // Gradient / Pattern Stubs | |
762 function CanvasGradient_(aType) { | |
763 this.type_ = aType; | |
764 this.radius1_ = 0; | |
765 this.radius2_ = 0; | |
766 this.colors_ = []; | |
767 this.focus_ = {x: 0, y: 0}; | |
768 } | |
769 | |
770 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { | |
771 aColor = processStyle(aColor); | |
772 this.colors_.push({offset: 1-aOffset, color: aColor}); | |
773 }; | |
774 | |
775 function CanvasPattern_() {} | |
776 | |
777 // set up externs | |
778 G_vmlCanvasManager = G_vmlCanvasManager_; | |
779 CanvasRenderingContext2D = CanvasRenderingContext2D_; | |
780 CanvasGradient = CanvasGradient_; | |
781 CanvasPattern = CanvasPattern_; | |
782 | |
783 })(); | |
784 | |
785 } // if |