view js/bt/other_libs/excanvas_0002/examples/example1.html @ 35:abc9d39cfbe9

Switch the trigger from mouseover to click. MouseOver is problematic if people want to interact with the content of the popup, for example to click the play button of an swf player.
author Franck Deroche <franck@defr.org>
date Fri, 18 Sep 2009 15:11:03 +0200
parents 0d557e6e73f7
children
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<html>
<head>
	<title>ExplorerCanvas Example 1</title>
	<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
	<script type="text/javascript">
		var canvas, ctx;
		var particles = [];
		var NUM_PARTICLES = 20;

		function Particle() {
			this.x = Math.random() * canvas.width;
			this.y = Math.random() * canvas.height;

			this.xvel = Math.random() * 5 - 2.5;
			this.yvel = Math.random() * 5 - 2.5;
		}

		Particle.prototype.update = function() {
			this.x += this.xvel;
			this.y += this.yvel;

			this.yvel += 0.1;

			if (this.x > canvas.width || this.x < 0) {
				this.xvel = -this.xvel;
			}

			if (this.y > canvas.height || this.y < 0) {
				this.yvel = -this.yvel;
			}
		}

		function loop() {
			ctx.clearRect(0, 0, canvas.width, canvas.height);

			for(var i = 0; i < NUM_PARTICLES; i++) {
				particles[i].update();

				ctx.beginPath();
				ctx.moveTo(particles[i].x, particles[i].y);
				ctx.lineTo(particles[i].x - particles[i].xvel,
									 particles[i].y - particles[i].yvel);
				ctx.stroke();
				ctx.closePath();
			}

			setTimeout(loop, 10);
		}

		function load() {
			canvas = document.getElementById("cv");
			ctx = canvas.getContext("2d");

			for(var i = 0; i < NUM_PARTICLES; i++) {
				particles[i] = new Particle();
			}

			ctx.lineWidth = "2";
			ctx.strokeStyle = "rgb(255, 255, 255)";
			loop();
		}
	</script>
	<style>
		body {
			background-color:black;
			margin:50px;
			text-align:center;
		}

		canvas {
			border:1px solid #444;
		}
	</style>
</head>
<body onload="load();">
	<canvas id="cv" width="400" height="300"></canvas>
</body>
</html>