Mercurial > defr > drupal > scald > dnd
view js/bt/other_libs/excanvas_0002/testcases/resizing.html @ 35:abc9d39cfbe9
Switch the trigger from mouseover to click.
MouseOver is problematic if people want to interact with the content of the
popup, for example to click the play button of an swf player.
author | Franck Deroche <franck@defr.org> |
---|---|
date | Fri, 18 Sep 2009 15:11:03 +0200 |
parents | 0d557e6e73f7 |
children |
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<html> <head> <title>ExplorerCanvas Text Case</title> <!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]--> <script> // Safari is known not to handle resizing well, expect this to // compare to Firefox var cv, ctx, size = 80; var img = new Image(); img.src = "../examples/ff.jpg"; function a() { cv = document.getElementById("aa"); ctx = cv.getContext("2d"); l(); } function l() { size = (size + 1) % 800; cv.width = Number(size + 200); cv.height = Number((size + 200) / 2); // Firefox autoclears the canvas at this point ctx.save(); ctx.translate(50, 50); ctx.scale(0.1, 0.1); ctx.rotate(size/800 * Math.PI*8); ctx.drawImage(img, 0, -75); ctx.restore(); ctx.save(); ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(cv.width, cv.height); ctx.moveTo(20, 20); ctx.lineTo(80, 20); ctx.lineTo(80, 80); ctx.lineTo(20, 80); ctx.stroke(); ctx.closePath(); ctx.restore(); ctx.save(); ctx.beginPath(); ctx.scale(size / 200, size / 200); ctx.arc(100, 50, 20, 0, Math.PI, true); ctx.fill(); ctx.restore(); setTimeout(l, 50); } </script> <style> canvas { background-color:#eee; } </style> </head> <body onload="a();"> <canvas id="aa" width="200" height="200"></canvas> </body> </html>