view js/bt/other_libs/excanvas_0002/testcases/resizing.html @ 35:abc9d39cfbe9

Switch the trigger from mouseover to click. MouseOver is problematic if people want to interact with the content of the popup, for example to click the play button of an swf player.
author Franck Deroche <franck@defr.org>
date Fri, 18 Sep 2009 15:11:03 +0200
parents 0d557e6e73f7
children
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<html>
<head>
  <title>ExplorerCanvas Text Case</title>
  <!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
  <script>
    // Safari is known not to handle resizing well, expect this to
    // compare to Firefox

    var cv, ctx, size = 80;
    var img = new Image();
    img.src = "../examples/ff.jpg";

    function a() {
      cv = document.getElementById("aa");
      ctx = cv.getContext("2d");

      l();
    }

    function l() {
      size = (size + 1) % 800;
      cv.width = Number(size + 200);
      cv.height = Number((size + 200) / 2);

      // Firefox autoclears the canvas at this point

      ctx.save();
      ctx.translate(50, 50);
      ctx.scale(0.1, 0.1);
      ctx.rotate(size/800 * Math.PI*8);
      ctx.drawImage(img, 0, -75);
      ctx.restore();

      ctx.save();
      ctx.beginPath();
      ctx.moveTo(0, 0);
      ctx.lineTo(cv.width, cv.height);
      ctx.moveTo(20, 20);
      ctx.lineTo(80, 20);
      ctx.lineTo(80, 80);
      ctx.lineTo(20, 80);
      ctx.stroke();
      ctx.closePath();
      ctx.restore();

      ctx.save();
      ctx.beginPath();
      ctx.scale(size / 200, size / 200);
      ctx.arc(100, 50, 20, 0, Math.PI, true);
      ctx.fill();
      ctx.restore();

      setTimeout(l, 50);
    }
  </script>
  <style>
    canvas {
      background-color:#eee;
    }
  </style>
</head>
<body onload="a();">
<canvas id="aa" width="200" height="200"></canvas>
</body>
</html>