Mercurial > defr > drupal > scald > dnd
view js/bt/other_libs/excanvas_0002/examples/example1.html @ 25:e71df38143d1
Added element counting, but there is a bug in textarea click counting -- it only works properly once a count has already been started via another mechanism.
author | David Eads <eads@chicagotech.org> |
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date | Wed, 11 Mar 2009 14:07:50 -0500 |
parents | 0d557e6e73f7 |
children |
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<!-- Copyright 2006 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <html> <head> <title>ExplorerCanvas Example 1</title> <!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]--> <script type="text/javascript"> var canvas, ctx; var particles = []; var NUM_PARTICLES = 20; function Particle() { this.x = Math.random() * canvas.width; this.y = Math.random() * canvas.height; this.xvel = Math.random() * 5 - 2.5; this.yvel = Math.random() * 5 - 2.5; } Particle.prototype.update = function() { this.x += this.xvel; this.y += this.yvel; this.yvel += 0.1; if (this.x > canvas.width || this.x < 0) { this.xvel = -this.xvel; } if (this.y > canvas.height || this.y < 0) { this.yvel = -this.yvel; } } function loop() { ctx.clearRect(0, 0, canvas.width, canvas.height); for(var i = 0; i < NUM_PARTICLES; i++) { particles[i].update(); ctx.beginPath(); ctx.moveTo(particles[i].x, particles[i].y); ctx.lineTo(particles[i].x - particles[i].xvel, particles[i].y - particles[i].yvel); ctx.stroke(); ctx.closePath(); } setTimeout(loop, 10); } function load() { canvas = document.getElementById("cv"); ctx = canvas.getContext("2d"); for(var i = 0; i < NUM_PARTICLES; i++) { particles[i] = new Particle(); } ctx.lineWidth = "2"; ctx.strokeStyle = "rgb(255, 255, 255)"; loop(); } </script> <style> body { background-color:black; margin:50px; text-align:center; } canvas { border:1px solid #444; } </style> </head> <body onload="load();"> <canvas id="cv" width="400" height="300"></canvas> </body> </html>